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Added typing sounds and fixed pausing audio when typing pauses.

master
chrisgregan 10 years ago
parent
commit
bcfb70c0e6
  1. 5
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  18. 23
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  19. 126
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  20. 13
      Assets/Fungus/Dialog/Scripts/Dialog.cs

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This way, follow me!'
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13
Assets/Fungus/Dialog/Scripts/Dialog.cs

@ -232,7 +232,9 @@ namespace Fungus
if (!skipCharacter)
{
typingAudio.audio.Pause();
yield return new WaitForSeconds(currentPunctuationPause);
typingAudio.audio.Play();
}
}
@ -269,20 +271,31 @@ namespace Fungus
{
duration = 1f;
}
typingAudio.audio.Pause();
yield return new WaitForSeconds(duration);
typingAudio.audio.Play();
timeAccumulator = 0f;
break;
case GlyphType.WaitForInputNoClear:
OnWaitForInputTag(true);
typingAudio.audio.Pause();
yield return StartCoroutine(WaitForInput(null));
typingAudio.audio.Play();
timeAccumulator = 0f;
OnWaitForInputTag(false);
break;
case GlyphType.WaitForInputAndClear:
OnWaitForInputTag(true);
typingAudio.audio.Pause();
yield return StartCoroutine(WaitForInput(null));
typingAudio.audio.Play();
OnWaitForInputTag(false);
timeAccumulator = 0f;
storyText.text = "";

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