Browse Source

Added support for custom block tint colors

Custom block tints can now be toggled per block in the block inspector.
Default tints have been added to approximate the existing color scheme.
Also, the image resources previously encoded as Base64 in
FungusEditorResources have now been added to Resources/Textures and are
loaded from there instead.
master
Zach Vinless 8 years ago
parent
commit
b24d670d9c
  1. 9
      Assets/Fungus/Resources/Textures.meta
  2. BIN
      Assets/Fungus/Resources/Textures/choice_node_off.png
  3. 59
      Assets/Fungus/Resources/Textures/choice_node_off.png.meta
  4. BIN
      Assets/Fungus/Resources/Textures/choice_node_on.png
  5. 59
      Assets/Fungus/Resources/Textures/choice_node_on.png.meta
  6. BIN
      Assets/Fungus/Resources/Textures/command_background.png
  7. 59
      Assets/Fungus/Resources/Textures/command_background.png.meta
  8. BIN
      Assets/Fungus/Resources/Textures/event_node_off.png
  9. 59
      Assets/Fungus/Resources/Textures/event_node_off.png.meta
  10. BIN
      Assets/Fungus/Resources/Textures/event_node_on.png
  11. 59
      Assets/Fungus/Resources/Textures/event_node_on.png.meta
  12. BIN
      Assets/Fungus/Resources/Textures/play_big.png
  13. 59
      Assets/Fungus/Resources/Textures/play_big.png.meta
  14. BIN
      Assets/Fungus/Resources/Textures/play_small.png
  15. 59
      Assets/Fungus/Resources/Textures/play_small.png.meta
  16. BIN
      Assets/Fungus/Resources/Textures/process_node_off.png
  17. 59
      Assets/Fungus/Resources/Textures/process_node_off.png.meta
  18. BIN
      Assets/Fungus/Resources/Textures/process_node_on.png
  19. 59
      Assets/Fungus/Resources/Textures/process_node_on.png.meta
  20. 4
      Assets/Fungus/Scripts/Components/Node.cs
  21. 14
      Assets/Fungus/Scripts/Editor/BlockEditor.cs
  22. 37
      Assets/Fungus/Scripts/Editor/FlowchartWindow.cs
  23. 105
      Assets/Fungus/Scripts/Editor/FungusEditorResources.cs
  24. 6
      Assets/Fungus/Scripts/Utils/FungusConstants.cs

9
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4
Assets/Fungus/Scripts/Components/Node.cs

@ -12,10 +12,14 @@ namespace Fungus
public class Node : MonoBehaviour public class Node : MonoBehaviour
{ {
[SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30); [SerializeField] protected Rect nodeRect = new Rect(0, 0, 120, 30);
[SerializeField] protected Color tint = Color.white;
[SerializeField] protected bool useCustomTint = false;
#region Public members #region Public members
public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } } public virtual Rect _NodeRect { get { return nodeRect; } set { nodeRect = value; } }
public virtual Color Tint { get { return tint; } set { tint = value; } }
public virtual bool UseCustomTint { get { return useCustomTint; } set { useCustomTint = value; } }
#endregion #endregion
} }

14
Assets/Fungus/Scripts/Editor/BlockEditor.cs

@ -95,6 +95,20 @@ namespace Fungus.EditorUtils
if (block == flowchart.SelectedBlock) if (block == flowchart.SelectedBlock)
{ {
// Custom tinting
SerializedProperty useCustomTintProp = serializedObject.FindProperty("useCustomTint");
SerializedProperty tintProp = serializedObject.FindProperty("tint");
EditorGUILayout.BeginHorizontal();
useCustomTintProp.boolValue = GUILayout.Toggle(useCustomTintProp.boolValue, " Custom Tint");
if (useCustomTintProp.boolValue)
{
EditorGUILayout.PropertyField(tintProp, GUIContent.none);
}
EditorGUILayout.EndHorizontal();
SerializedProperty descriptionProp = serializedObject.FindProperty("description"); SerializedProperty descriptionProp = serializedObject.FindProperty("description");
EditorGUILayout.PropertyField(descriptionProp); EditorGUILayout.PropertyField(descriptionProp);

37
Assets/Fungus/Scripts/Editor/FlowchartWindow.cs

@ -607,10 +607,15 @@ namespace Fungus.EditorUtils
} }
GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle); GUIStyle nodeStyleCopy = new GUIStyle(nodeStyle);
Texture2D offTex;
Texture2D onTex;
Color defaultColor;
if (block._EventHandler != null) if (block._EventHandler != null)
{ {
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texEventNodeOn : FungusEditorResources.texEventNodeOff; offTex = FungusEditorResources.texEventNodeOff;
onTex = FungusEditorResources.texEventNodeOn;
defaultColor = FungusConstants.DefaultEventBlockTint;
} }
else else
{ {
@ -629,16 +634,18 @@ namespace Fungus.EditorUtils
if (uniqueList.Count > 1) if (uniqueList.Count > 1)
{ {
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texChoiceNodeOn : FungusEditorResources.texChoiceNodeOff; offTex = FungusEditorResources.texChoiceNodeOff;
onTex = FungusEditorResources.texChoiceNodeOn;
defaultColor = FungusConstants.DefaultChoiceBlockTint;
} }
else else
{ {
nodeStyleCopy.normal.background = selected ? FungusEditorResources.texProcessNodeOn : FungusEditorResources.texProcessNodeOff; offTex = FungusEditorResources.texProcessNodeOff;
onTex = FungusEditorResources.texProcessNodeOn;
defaultColor = FungusConstants.DefaultProcessBlockTint;
} }
} }
nodeStyleCopy.normal.textColor = Color.black;
// Make sure node is wide enough to fit the node name text // Make sure node is wide enough to fit the node name text
var n = block as Node; var n = block as Node;
float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x; float width = nodeStyleCopy.CalcSize(new GUIContent(block.BlockName)).x;
@ -646,8 +653,26 @@ namespace Fungus.EditorUtils
tempRect.width = Mathf.Max (n._NodeRect.width, width); tempRect.width = Mathf.Max (n._NodeRect.width, width);
n._NodeRect = tempRect; n._NodeRect = tempRect;
Rect boxRect = GUILayoutUtility.GetRect(n._NodeRect.width, n._NodeRect.height);
var tintColor = n.UseCustomTint ? n.Tint : defaultColor;
// Draw untinted highlight
if (selected)
{
GUI.backgroundColor = Color.white;
nodeStyleCopy.normal.background = onTex;
GUI.Box(boxRect, "", nodeStyleCopy);
}
// Draw tinted block; ensure text is readable
var brightness = tintColor.r * 0.3 + tintColor.g * 0.59 + tintColor.b * 0.11;
nodeStyleCopy.normal.textColor = brightness >= 0.5 ? Color.black : Color.white;
nodeStyleCopy.normal.background = offTex;
GUI.backgroundColor = tintColor;
GUI.Box(GUILayoutUtility.GetLastRect(), block.BlockName, nodeStyleCopy);
GUI.backgroundColor = Color.white; GUI.backgroundColor = Color.white;
GUILayout.Box(block.BlockName, nodeStyleCopy, GUILayout.Width(n._NodeRect.width), GUILayout.Height(n._NodeRect.height));
if (block.Description.Length > 0) if (block.Description.Length > 0)
{ {

105
Assets/Fungus/Scripts/Editor/FungusEditorResources.cs

File diff suppressed because one or more lines are too long

6
Assets/Fungus/Scripts/Utils/FungusConstants.cs

@ -1,6 +1,8 @@
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). // This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) // It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
using UnityEngine;
namespace Fungus namespace Fungus
{ {
/// <summary> /// <summary>
@ -25,6 +27,10 @@ namespace Fungus
/// </summary> /// </summary>
public const string DefaultBlockName = "New Block"; public const string DefaultBlockName = "New Block";
public static Color DefaultChoiceBlockTint = new Color(1.0f, 0.627f, 0.313f, 1.0f);
public static Color DefaultEventBlockTint = new Color(0.784f, 0.882f, 1.0f, 1.0f);
public static Color DefaultProcessBlockTint = new Color(1.0f, 0.882f, 0.0f, 1.0f);
#endregion #endregion
} }
} }
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