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@ -52,7 +52,6 @@ namespace Fungus |
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// Selected "use default Portrait Stage" |
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// Selected "use default Portrait Stage" |
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if (portraitStage == null) // Default portrait stage selected |
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if (portraitStage == null) // Default portrait stage selected |
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{ |
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{ |
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portraitStage = GetFungusScript().defaultPortraitStage;; // Try to get game's default portrait stage |
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if (portraitStage == null) // If no default specified, try to get any portrait stage in the scene |
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if (portraitStage == null) // If no default specified, try to get any portrait stage in the scene |
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{ |
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{ |
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portraitStage = GameObject.FindObjectOfType<PortraitStage>(); |
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portraitStage = GameObject.FindObjectOfType<PortraitStage>(); |
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@ -67,7 +66,6 @@ namespace Fungus |
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// Selected "use default Portrait Stage" |
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// Selected "use default Portrait Stage" |
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if (display == StageDisplayType.Swap) // Default portrait stage selected |
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if (display == StageDisplayType.Swap) // Default portrait stage selected |
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{ |
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{ |
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replacedPortraitStage = GetFungusScript().defaultPortraitStage;; // Try to get game's default portrait stage |
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if (replacedPortraitStage == null) // If no default specified, try to get any portrait stage in the scene |
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if (replacedPortraitStage == null) // If no default specified, try to get any portrait stage in the scene |
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{ |
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{ |
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replacedPortraitStage = GameObject.FindObjectOfType<PortraitStage>(); |
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replacedPortraitStage = GameObject.FindObjectOfType<PortraitStage>(); |
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