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Added SpeakingCharacter property to SayDialog

master
Chris Gregan 7 years ago
parent
commit
ad8b13862a
  1. 2
      Assets/Fungus/Scripts/Components/SayDialog.cs

2
Assets/Fungus/Scripts/Components/SayDialog.cs

@ -206,6 +206,8 @@ namespace Fungus
#region Public members
public Character SpeakingCharacter { get { return speakingCharacter; } }
/// <summary>
/// Currently active Say Dialog used to display Say text
/// </summary>

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