Browse Source

Added FormatEnumNames() & SplitCamelCase() to StringFormatter #84

master
chrisgregan 10 years ago
parent
commit
aba7f1d050
  1. 52
      Assets/Fungus/FungusScript/Scripts/StringFormatter.cs
  2. 8
      Assets/Fungus/FungusScript/Scripts/StringFormatter.cs.meta
  3. 243
      Assets/FungusExamples/TheHunter/TheHunter.unity

52
Assets/Fungus/FungusScript/Scripts/StringFormatter.cs

@ -0,0 +1,52 @@
using UnityEngine;
using UnityEditor;
using System.IO;
using System.Collections;
using System.Text;
using System;
namespace Fungus
{
public class StringFormatter
{
public static string[] FormatEnumNames(Enum e, string firstLabel)
{
string[] enumLabels = Enum.GetNames(e.GetType());
enumLabels[0] = firstLabel;
for (int i=0; i<enumLabels.Length; i++)
{
enumLabels[i] = SplitCamelCase(enumLabels[i]);
}
return enumLabels;
}
public static string SplitCamelCase(string text)
{
if (string.IsNullOrEmpty(text))
return "";
StringBuilder newText = new StringBuilder(text.Length * 2);
newText.Append(text[0]);
for (int i = 1; i < text.Length; i++)
{
if (char.IsUpper(text[i]) && text[i - 1] != ' ')
newText.Append(' ');
newText.Append(text[i]);
}
return newText.ToString();
}
public static bool IsNullOrWhiteSpace(string value)
{
if (value != null)
{
for (int i = 0; i < value.Length; i++)
{
if (!char.IsWhiteSpace(value[i]))
{
return false;
}
}
}
return true;
}
}
}

8
Assets/Fungus/FungusScript/Scripts/StringFormatter.cs.meta

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243
Assets/FungusExamples/TheHunter/TheHunter.unity

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He''s a cuddly teddy bear under that grim exterior.{wc} He''s a cuddly teddy bear under that grim exterior.{wc}
Sort of.' Sort of.'
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storyText: 'Hrmph!{wc} storyText: 'Hrmph!{wc}
Oh good, another mouth to feed.' Oh good, another mouth to feed.'
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Hey Skipper!{wc} Hey Skipper!{wc}
Come meet our new friend!' Come meet our new friend!'
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storyText: I see! And so I guess you're not hungry either? storyText: I see! And so I guess you're not hungry either?
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storyText: I'm not little and I'm not lost! storyText: I'm not little and I'm not lost!
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storyText: "And what do we have here?{wc}\nThe woods are a dangerous place my little storyText: "And what do we have here?{wc}\nThe woods are a dangerous place my little
friend.{wc} \nAre you lost?" friend.{wc} \nAre you lost?"
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If there is, you better run!' If there is, you better run!'
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storyText: No, I could not!{wc} Now be off with you! storyText: No, I could not!{wc} Now be off with you!
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And you do have a lot of fish.{wc} And you do have a lot of fish.{wc}
Couldn''t you spare just one? ' Couldn''t you spare just one? '
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Trying to steal my fish eh?{wc} Trying to steal my fish eh?{wc}
We''ll see about that!' We''ll see about that!'
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text: Shout out loud text: Shout out loud
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text: Check pool for fish text: Check pool for fish
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storyText: 'I''m starving! I wonder if there''s any fish in that pool?{wc} storyText: 'I''m starving! I wonder if there''s any fish in that pool?{wc}
I better be careful though, I might not be the only person in these woods...' I better be careful though, I might not be the only person in these woods...'
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storyText: Emerging from the forest, she found herself at a beautiful mountain stream. storyText: Emerging from the forest, she found herself at a beautiful mountain stream.
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She didn''t dare to stop for fear of {color=red}The Hunter{/color}, but her grumbling She didn''t dare to stop for fear of {color=red}The Hunter{/color}, but her grumbling
stomach told her she would need to find food soon.' stomach told her she would need to find food soon.'
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storyText: BURP! storyText: BURP!
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@ -2765,12 +2857,17 @@ MonoBehaviour:
errorMessage: errorMessage:
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storyText: RAAAAAAAAAARRRRRRRRRR!!!!!! storyText: RAAAAAAAAAARRRRRRRRRR!!!!!!
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You can''t eat me! I''m the narrator!{wc} You can''t eat me! I''m the narrator!{wc}
Arggghh!' Arggghh!'
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storyText: RAAAAAARRRRRR!!!!!! storyText: RAAAAAARRRRRR!!!!!!
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bear.{wc} bear.{wc}
THE END' THE END'
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storyText: RAAAAAARRRRRR! storyText: RAAAAAARRRRRR!
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storyText: Noooooooo! storyText: Noooooooo!
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storyText: Ayyyyyyeeee! storyText: Ayyyyyyeeee!
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storyText: Aaaaaagh! storyText: Aaaaaagh!
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storyText: 'Now remember to keep quiet.{wc} storyText: 'Now remember to keep quiet.{wc}
The last thing you want in this part of the woods is to run into a...' The last thing you want in this part of the woods is to run into a...'
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storyText: 'Move it thief! And remember...{wc} storyText: 'Move it thief! And remember...{wc}
I''ll be watching you!' I''ll be watching you!'
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storyText: 'Ok, let''s go get you some food!{wc} storyText: 'Ok, let''s go get you some food!{wc}
This way, follow me!' This way, follow me!'
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storyText: Oh yes please! Thank you! storyText: Oh yes please! Thank you!
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storyText: 'Oh be quiet Skipper.{wc} storyText: 'Oh be quiet Skipper.{wc}
You look hungry! Do you want something to eat?' You look hungry! Do you want something to eat?'
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storyText: What! This is an outrage! Mind your own busin... storyText: What! This is an outrage! Mind your own busin...
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@ -3408,12 +3570,17 @@ MonoBehaviour:
Ah! I see Skipper has found a little girl to be mean to!{wc} Ah! I see Skipper has found a little girl to be mean to!{wc}
Pay him no attention.' Pay him no attention.'
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