Christopher
8 years ago
10 changed files with 95 additions and 69 deletions
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using UnityEngine; |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Music manager which provides basic music and sound effect functionality. |
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/// Music playback persists across scene loads. |
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/// </summary> |
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public interface IMusicController |
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{ |
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/// <summary> |
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/// Plays game music using an audio clip. |
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/// One music clip may be played at a time. |
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/// </summary> |
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void PlayMusic(AudioClip musicClip, bool loop, float fadeDuration, float atTime); |
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/// <summary> |
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/// Plays a sound effect once, at the specified volume. |
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/// </summary> |
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/// <param name="soundClip">The sound effect clip to play.</param> |
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/// <param name="volume">The volume level of the sound effect.</param> |
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void PlaySound(AudioClip soundClip, float volume); |
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/// <summary> |
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/// Shifts the game music pitch to required value over a period of time. |
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/// </summary> |
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/// <param name="pitch">The new music pitch value.</param> |
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/// <param name="duration">The length of time in seconds needed to complete the pitch change.</param> |
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/// <param name="onComplete">A delegate method to call when the pitch shift has completed.</param> |
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void SetAudioPitch(float pitch, float duration, System.Action onComplete); |
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/// <summary> |
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/// Fades the game music volume to required level over a period of time. |
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/// </summary> |
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/// <param name="volume">The new music volume value [0..1]</param> |
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/// <param name="duration">The length of time in seconds needed to complete the volume change.</param> |
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/// <param name="onComplete">Delegate function to call when fade completes.</param> |
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void SetAudioVolume(float volume, float duration, System.Action onComplete); |
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/// <summary> |
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/// Stops playing game music. |
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/// </summary> |
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void StopMusic(); |
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} |
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} |
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fileFormatVersion: 2 |
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guid: efedec0242be143678aaa7075aa5467e |
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timeCreated: 1473429999 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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