Chris Gregan
8 years ago
committed by
GitHub
22 changed files with 150 additions and 100 deletions
@ -0,0 +1,78 @@ |
|||||||
|
using UnityEngine; |
||||||
|
using System.Collections; |
||||||
|
|
||||||
|
namespace Fungus |
||||||
|
{ |
||||||
|
/// <summary> |
||||||
|
/// Fungus manager singleton. Manages access to all Fungus singletons in a consistent manner. |
||||||
|
/// </summary> |
||||||
|
[RequireComponent(typeof(CameraManager))] |
||||||
|
[RequireComponent(typeof(MusicManager))] |
||||||
|
public sealed class FungusManager : MonoBehaviour |
||||||
|
{ |
||||||
|
static FungusManager instance; |
||||||
|
static bool applicationIsQuitting = false; |
||||||
|
static object _lock = new object(); |
||||||
|
|
||||||
|
void Awake() |
||||||
|
{ |
||||||
|
CameraManager = GetComponent<CameraManager>(); |
||||||
|
MusicManager = GetComponent<MusicManager>(); |
||||||
|
} |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// When Unity quits, it destroys objects in a random order. |
||||||
|
/// In principle, a Singleton is only destroyed when application quits. |
||||||
|
/// If any script calls Instance after it have been destroyed, |
||||||
|
/// it will create a buggy ghost object that will stay on the Editor scene |
||||||
|
/// even after stopping playing the Application. Really bad! |
||||||
|
/// So, this was made to be sure we're not creating that buggy ghost object. |
||||||
|
/// </summary> |
||||||
|
void OnDestroy () |
||||||
|
{ |
||||||
|
applicationIsQuitting = true; |
||||||
|
} |
||||||
|
|
||||||
|
#region Public methods |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Gets the camera manager singleton instance. |
||||||
|
/// </summary> |
||||||
|
public CameraManager CameraManager { get; private set; } |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Gets the music manager singleton instance. |
||||||
|
/// </summary> |
||||||
|
public MusicManager MusicManager { get; private set; } |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Gets the FungusManager singleton instance. |
||||||
|
/// </summary> |
||||||
|
public static FungusManager Instance |
||||||
|
{ |
||||||
|
get |
||||||
|
{ |
||||||
|
if (applicationIsQuitting) |
||||||
|
{ |
||||||
|
Debug.LogWarning("FungusManager.Instance() was called while application is quitting. Returning null instead."); |
||||||
|
return null; |
||||||
|
} |
||||||
|
|
||||||
|
lock (_lock) |
||||||
|
{ |
||||||
|
if (instance == null) |
||||||
|
{ |
||||||
|
var go = new GameObject(); |
||||||
|
go.name = "FungusManager"; |
||||||
|
DontDestroyOnLoad(go); |
||||||
|
instance = go.AddComponent<FungusManager>(); |
||||||
|
} |
||||||
|
|
||||||
|
return instance; |
||||||
|
} |
||||||
|
} |
||||||
|
} |
||||||
|
|
||||||
|
#endregion |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,12 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: fa59a268bb22b4646bd9a89fa66582b1 |
||||||
|
timeCreated: 1475164406 |
||||||
|
licenseType: Free |
||||||
|
MonoImporter: |
||||||
|
serializedVersion: 2 |
||||||
|
defaultReferences: [] |
||||||
|
executionOrder: 0 |
||||||
|
icon: {instanceID: 0} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
Loading…
Reference in new issue