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Portrait image is hidden by default

master
Chris Gregan 9 years ago
parent
commit
9c5b597941
  1. 11
      Assets/Fungus/Narrative/Scripts/SayDialog.cs

11
Assets/Fungus/Narrative/Scripts/SayDialog.cs

@ -37,6 +37,8 @@ namespace Fungus
protected float targetAlpha = 0f;
protected float fadeCoolDownTimer = 0f;
protected Sprite currentCharacterImage;
public static SayDialog GetSayDialog()
{
if (activeSayDialog == null)
@ -124,6 +126,14 @@ namespace Fungus
{
gameObject.AddComponent<GraphicRaycaster>();
}
// It's possible that SetCharacterImage() has already been called from the
// Start method of another component, so check that no image has been set yet.
if (currentCharacterImage == null)
{
// Character image is hidden by default.
SetCharacterImage(null);
}
}
public virtual void Say(string text, bool clearPrevious, bool waitForInput, bool fadeWhenDone, bool stopVoiceover, AudioClip voiceOverClip, Action onComplete)
@ -298,6 +308,7 @@ namespace Fungus
{
characterImage.sprite = image;
characterImage.gameObject.SetActive(true);
currentCharacterImage = image;
}
else
{

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