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@ -37,6 +37,8 @@ namespace Fungus
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protected float targetAlpha = 0f; |
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protected float fadeCoolDownTimer = 0f; |
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protected Sprite currentCharacterImage; |
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public static SayDialog GetSayDialog() |
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{ |
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if (activeSayDialog == null) |
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@ -124,6 +126,14 @@ namespace Fungus
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{ |
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gameObject.AddComponent<GraphicRaycaster>(); |
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} |
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// It's possible that SetCharacterImage() has already been called from the |
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// Start method of another component, so check that no image has been set yet. |
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if (currentCharacterImage == null) |
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{ |
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// Character image is hidden by default. |
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SetCharacterImage(null); |
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} |
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} |
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public virtual void Say(string text, bool clearPrevious, bool waitForInput, bool fadeWhenDone, bool stopVoiceover, AudioClip voiceOverClip, Action onComplete) |
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@ -298,6 +308,7 @@ namespace Fungus
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{ |
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characterImage.sprite = image; |
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characterImage.gameObject.SetActive(true); |
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currentCharacterImage = image; |
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} |
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else |
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{ |
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