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@ -62,8 +62,10 @@ namespace Fungus
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// variable references to be set to null when inspected. When this condition |
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// occurs we just skip displaying the property for this frame. |
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if (selectedVariable != null && |
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selectedVariable.gameObject != flowchart.gameObject) |
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selectedVariable.gameObject != flowchart.gameObject && |
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selectedVariable.scope == VariableScope.Private) |
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{ |
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property.objectReferenceValue = null; |
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return; |
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} |
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