newGUIContent("Character","Character to display in dialog"),
newGUIContent("<None>"),
Character.activeCharacters);
AudioClipvoiceOverClip=EditorGUILayout.ObjectField(newGUIContent("Voice Over Clip","Voice over audio to play when the choose text is displayed"),
t.voiceOverClip,
typeof(AudioClip),
true)asAudioClip;
EditorGUILayout.PropertyField(voiceOverClipProp,newGUIContent("Voice Over Clip","Voice over audio to play when the choose text is displayed"));
floattimeoutDuration=EditorGUILayout.FloatField(newGUIContent("Timeout Duration","Time limit for player to make a choice. Set to 0 for no limit."),t.timeoutDuration);
EditorGUILayout.PropertyField(timeoutDurationProp,newGUIContent("Timeout Duration","Time limit for player to make a choice. Set to 0 for no limit."));
ChooseDialogdialog=FungusCommandEditor.ObjectField<ChooseDialog>(newGUIContent("Choose Dialog","Dialog to use when displaying options with the Choose command."),