Browse Source

Added old variables list back

master
chrisgregan 10 years ago
parent
commit
97caa580a1
  1. 70
      Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs
  2. 49
      Assets/Fungus/Editor/FungusScript/FungusVariableEditor.cs
  3. 2
      Assets/Fungus/VisualScripting/FungusScript.cs
  4. 22
      Assets/Fungus/VisualScripting/FungusVariable.cs

70
Assets/Fungus/Editor/FungusScript/FungusScriptEditor.cs

@ -3,74 +3,24 @@ using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using Fungus;
//using Rotorz.ReorderableList;
//using System.Linq;
using Rotorz.ReorderableList;
using System.Linq;
namespace Fungus.Script
{
/*
[CustomPropertyDrawer (typeof(Variable))]
public class VariableDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty keyProp = property.FindPropertyRelative("key");
SerializedProperty typeProp = property.FindPropertyRelative("type");
SerializedProperty scopeProp = property.FindPropertyRelative("scope");
// Draw the text field control GUI.
EditorGUI.BeginChangeCheck();
float width1 = position.width * 0.5f;
float width2 = position.width * 0.25f;
float width3 = position.width * 0.25f;
Rect keyRect = position;
keyRect.width = width1;
Rect typeRect = position;
typeRect.x += width1;
typeRect.width = width2;
Rect scopeRect = position;
scopeRect.x += width1 + width2;
scopeRect.width = width3;
string keyValue = EditorGUI.TextField(keyRect, label, keyProp.stringValue);
int typeValue = (int)(VariableType)EditorGUI.EnumPopup(typeRect, (VariableType)typeProp.enumValueIndex);
int scopeValue = (int)(VariableScope)EditorGUI.EnumPopup(scopeRect, (VariableScope)scopeProp.enumValueIndex);
if (EditorGUI.EndChangeCheck ())
{
char[] arr = keyValue.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray();
keyValue = new string(arr);
keyProp.stringValue = keyValue;
typeProp.enumValueIndex = typeValue;
scopeProp.enumValueIndex = scopeValue;
}
EditorGUI.EndProperty();
}
}
*/
[CustomEditor (typeof(FungusScript))]
public class FungusScriptEditor : Editor
{
SerializedProperty variablesProperty;
//void OnEnable()
//{
// variablesProperty = serializedObject.FindProperty("variables");
//}
void OnEnable()
{
variablesProperty = serializedObject.FindProperty("variables");
}
public override void OnInspectorGUI()
{
//serializedObject.Update();
serializedObject.Update();
FungusScript t = target as FungusScript;
@ -124,10 +74,10 @@ namespace Fungus.Script
EditorGUILayout.LabelField(new GUIContent("Error: Please select a Start Sequence"), style);
}
//ReorderableListGUI.Title("Variables");
//ReorderableListGUI.ListField(variablesProperty);
ReorderableListGUI.Title("Variables");
ReorderableListGUI.ListField(variablesProperty);
//serializedObject.ApplyModifiedProperties();
serializedObject.ApplyModifiedProperties();
}
void AddBooleanVariable(object obj)

49
Assets/Fungus/Editor/FungusScript/FungusVariableEditor.cs

@ -4,10 +4,59 @@ using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
namespace Fungus.Script
{
[CustomPropertyDrawer (typeof(Variable))]
public class VariableDrawer : PropertyDrawer
{
public override void OnGUI (Rect position, SerializedProperty property, GUIContent label)
{
EditorGUI.BeginProperty(position, label, property);
SerializedProperty keyProp = property.FindPropertyRelative("key");
SerializedProperty typeProp = property.FindPropertyRelative("type");
SerializedProperty scopeProp = property.FindPropertyRelative("scope");
// Draw the text field control GUI.
EditorGUI.BeginChangeCheck();
float width2 = 60;
float width3 = 50;
float width1 = position.width - width2 - width3;
Rect keyRect = position;
keyRect.width = width1;
Rect typeRect = position;
typeRect.x += width1;
typeRect.width = width2;
Rect scopeRect = position;
scopeRect.x += width1 + width2;
scopeRect.width = width3;
string keyValue = EditorGUI.TextField(keyRect, label, keyProp.stringValue);
int typeValue = (int)(VariableType)EditorGUI.EnumPopup(typeRect, (VariableType)typeProp.enumValueIndex);
int scopeValue = (int)(VariableScope)EditorGUI.EnumPopup(scopeRect, (VariableScope)scopeProp.enumValueIndex);
if (EditorGUI.EndChangeCheck ())
{
char[] arr = keyValue.Where(c => (char.IsLetterOrDigit(c) || c == '_')).ToArray();
keyValue = new string(arr);
keyProp.stringValue = keyValue;
typeProp.enumValueIndex = typeValue;
scopeProp.enumValueIndex = scopeValue;
}
EditorGUI.EndProperty();
}
}
[CustomEditor (typeof(FungusVariable), true)]
public class FungusVariableEditor : FungusCommandEditor
{

2
Assets/Fungus/VisualScripting/FungusScript.cs

@ -20,6 +20,8 @@ namespace Fungus.Script
public bool startAutomatically = false;
public List<Variable> variables = new List<Variable>();
void Start()
{
if (startAutomatically)

22
Assets/Fungus/VisualScripting/FungusVariable.cs

@ -4,11 +4,31 @@ using System.Collections;
namespace Fungus.Script
{
public enum VariableType
{
Boolean,
Integer,
Float,
String
}
public enum VariableScope
{
Local,
Global
};
}
[System.Serializable]
public class Variable
{
public string key;
public VariableType type;
public VariableScope scope;
public BooleanData booleanData;
public IntegerData integerData;
public FloatData floatData;
public StringData stringData;
}
public class FungusVariable : MonoBehaviour
{

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