Browse Source

Added example artwork for river scene

master
chrisgregan 11 years ago
parent
commit
953dcf8960
  1. BIN
      Assets/Example/Characters/Roamer.prefab
  2. BIN
      Assets/Example/Characters/Skipper.prefab
  3. BIN
      Assets/Example/Characters/Urchin Girl.prefab
  4. BIN
      Assets/Example/Scenes/Example.unity
  5. 7
      Assets/Example/Sprites/Attribution.txt
  6. 4
      Assets/Example/Sprites/Attribution.txt.meta
  7. BIN
      Assets/Example/Sprites/DeepForest.jpg
  8. 48
      Assets/Example/Sprites/DeepForest.jpg.meta
  9. BIN
      Assets/Example/Sprites/SanctuaryForest.jpg
  10. 48
      Assets/Example/Sprites/SanctuaryForest.jpg.meta
  11. BIN
      Assets/Example/Sprites/Waterfall.jpg
  12. 48
      Assets/Example/Sprites/Waterfall.jpg.meta
  13. BIN
      Assets/Example/Sprites/WaterfallForest.jpg
  14. 48
      Assets/Example/Sprites/WaterfallForest.jpg.meta
  15. 2
      Assets/Fungus/Camera/Commands/FadeToView.cs

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Assets/Example/Characters/Roamer.prefab

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Assets/Example/Characters/Skipper.prefab

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Assets/Example/Characters/Urchin Girl.prefab

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Assets/Example/Scenes/Example.unity

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7
Assets/Example/Sprites/Attribution.txt

@ -0,0 +1,7 @@
Creative Commons artwork used with permission.
Thanks to the authors for sharing!
http://syntetyc.deviantart.com/art/Waterfall-forest-214723814
http://syntetyc.deviantart.com/art/Green-Forest-206321928
http://syntetyc.deviantart.com/art/Sanctuary-Forest-207795795
http://syntetyc.deviantart.com/art/Deep-Forest-204641620

4
Assets/Example/Sprites/Attribution.txt.meta

@ -0,0 +1,4 @@
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guid: f35e49c61f66a4ac3a13a2f6e1424132
TextScriptImporter:
userData:

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Assets/Example/Sprites/DeepForest.jpg.meta

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fileFormatVersion: 2
guid: d3b6d7e5887554602baab879da8171d7
TextureImporter:
fileIDToRecycleName:
21300000: DeepForest
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
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Assets/Example/Sprites/SanctuaryForest.jpg

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Assets/Example/Sprites/SanctuaryForest.jpg.meta

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fileFormatVersion: 2
guid: 2230440f02def4c728f10bdb641df3a7
TextureImporter:
fileIDToRecycleName:
21300000: SanctuaryForest
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
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Assets/Example/Sprites/Waterfall.jpg

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Assets/Example/Sprites/Waterfall.jpg.meta

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fileFormatVersion: 2
guid: e54c2166ac91140689c6f04097cab20e
TextureImporter:
fileIDToRecycleName:
21300000: Waterfall
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

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Assets/Example/Sprites/WaterfallForest.jpg

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fileFormatVersion: 2
guid: abf7ee5b818ac485980005a2e5066fb0
TextureImporter:
fileIDToRecycleName:
21300000: WaterfallForest
serializedVersion: 2
mipmaps:
mipMapMode: 0
enableMipMap: 0
linearTexture: 0
correctGamma: 0
fadeOut: 0
borderMipMap: 0
mipMapFadeDistanceStart: 1
mipMapFadeDistanceEnd: 3
bumpmap:
convertToNormalMap: 0
externalNormalMap: 0
heightScale: .25
normalMapFilter: 0
isReadable: 0
grayScaleToAlpha: 0
generateCubemap: 0
seamlessCubemap: 0
textureFormat: -3
maxTextureSize: 2048
textureSettings:
filterMode: -1
aniso: 1
mipBias: -1
wrapMode: 1
nPOTScale: 0
lightmap: 0
compressionQuality: 50
spriteMode: 1
spriteExtrude: 1
spriteMeshType: 1
alignment: 0
spritePivot: {x: .5, y: .5}
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
spritePixelsToUnits: 100
alphaIsTransparency: 1
textureType: 8
buildTargetSettings: []
spriteSheet:
sprites: []
spritePackingTag:
userData:

2
Assets/Fungus/Camera/Commands/FadeToView.cs

@ -9,7 +9,7 @@ namespace Fungus.Script
"Fades the camera out and in again at a location specified by a View object.")]
public class FadeToView : FungusCommand
{
public float duration;
public float duration = 1f;
public Fungus.View targetView;
public bool waitUntilFinished = true;
public Color fadeColor = Color.black;

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