Browse Source

Merge pull request #502 from snozbot/add-license-header

Add license header to all source files
master
Chris Gregan 9 years ago committed by GitHub
parent
commit
951e482671
  1. 5
      Assets/Fungus/Animation/Scripts/Commands/PlayAnimState.cs
  2. 5
      Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs
  3. 5
      Assets/Fungus/Animation/Scripts/Commands/SetAnimBool.cs
  4. 5
      Assets/Fungus/Animation/Scripts/Commands/SetAnimFloat.cs
  5. 5
      Assets/Fungus/Animation/Scripts/Commands/SetAnimInteger.cs
  6. 5
      Assets/Fungus/Animation/Scripts/Commands/SetAnimTrigger.cs
  7. 5
      Assets/Fungus/Audio/Editor/ControlAudioEditor.cs
  8. 5
      Assets/Fungus/Audio/Scripts/Commands/ControlAudio.cs
  9. 5
      Assets/Fungus/Audio/Scripts/Commands/PlayMusic.cs
  10. 5
      Assets/Fungus/Audio/Scripts/Commands/PlaySound.cs
  11. 5
      Assets/Fungus/Audio/Scripts/Commands/PlayUsfxrSound.cs
  12. 5
      Assets/Fungus/Audio/Scripts/Commands/SetAudioPitch.cs
  13. 5
      Assets/Fungus/Audio/Scripts/Commands/SetAudioVolume.cs
  14. 5
      Assets/Fungus/Audio/Scripts/Commands/StopMusic.cs
  15. 5
      Assets/Fungus/Audio/Scripts/MusicController.cs
  16. 5
      Assets/Fungus/Camera/Editor/CameraMenuItems.cs
  17. 5
      Assets/Fungus/Camera/Editor/ViewEditor.cs
  18. 5
      Assets/Fungus/Camera/Scripts/CameraController.cs
  19. 5
      Assets/Fungus/Camera/Scripts/Commands/FadeScreen.cs
  20. 5
      Assets/Fungus/Camera/Scripts/Commands/FadeToView.cs
  21. 5
      Assets/Fungus/Camera/Scripts/Commands/Fullscreen.cs
  22. 5
      Assets/Fungus/Camera/Scripts/Commands/MoveToView.cs
  23. 5
      Assets/Fungus/Camera/Scripts/Commands/ShakeCamera.cs
  24. 5
      Assets/Fungus/Camera/Scripts/Commands/StartSwipe.cs
  25. 5
      Assets/Fungus/Camera/Scripts/Commands/StopSwipe.cs
  26. 5
      Assets/Fungus/Camera/Scripts/View.cs
  27. 5
      Assets/Fungus/Flowchart/Editor/AssetModProcessor.cs
  28. 5
      Assets/Fungus/Flowchart/Editor/BlockEditor.cs
  29. 5
      Assets/Fungus/Flowchart/Editor/BlockInspector.cs
  30. 5
      Assets/Fungus/Flowchart/Editor/CallEditor.cs
  31. 5
      Assets/Fungus/Flowchart/Editor/CommandEditor.cs
  32. 5
      Assets/Fungus/Flowchart/Editor/CommandListAdaptor.cs
  33. 5
      Assets/Fungus/Flowchart/Editor/CustomGUI.cs
  34. 5
      Assets/Fungus/Flowchart/Editor/EditorExtensions.cs
  35. 5
      Assets/Fungus/Flowchart/Editor/EditorZoomArea.cs
  36. 5
      Assets/Fungus/Flowchart/Editor/EventHandlerEditor.cs
  37. 5
      Assets/Fungus/Flowchart/Editor/Extensions/SerializedPropertyExtensions.cs
  38. 5
      Assets/Fungus/Flowchart/Editor/FlowchartEditor.cs
  39. 5
      Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs
  40. 5
      Assets/Fungus/Flowchart/Editor/FlowchartWindow.cs
  41. 5
      Assets/Fungus/Flowchart/Editor/FungusEditorResources.cs
  42. 5
      Assets/Fungus/Flowchart/Editor/GLDraw.cs
  43. 5
      Assets/Fungus/Flowchart/Editor/IfEditor.cs
  44. 5
      Assets/Fungus/Flowchart/Editor/InvokeEventEditor.cs
  45. 5
      Assets/Fungus/Flowchart/Editor/InvokeMethodEditor.cs
  46. 5
      Assets/Fungus/Flowchart/Editor/JumpEditor.cs
  47. 5
      Assets/Fungus/Flowchart/Editor/LabelEditor.cs
  48. 5
      Assets/Fungus/Flowchart/Editor/SetVariableEditor.cs
  49. 5
      Assets/Fungus/Flowchart/Editor/VariableEditor.cs
  50. 5
      Assets/Fungus/Flowchart/Editor/VariableListAdaptor.cs
  51. 5
      Assets/Fungus/Flowchart/Scripts/Block.cs
  52. 5
      Assets/Fungus/Flowchart/Scripts/Command.cs
  53. 5
      Assets/Fungus/Flowchart/Scripts/CommandCopyBuffer.cs
  54. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Break.cs
  55. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Call.cs
  56. 5
      Assets/Fungus/Flowchart/Scripts/Commands/CallMethod.cs
  57. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Comment.cs
  58. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Condition.cs
  59. 5
      Assets/Fungus/Flowchart/Scripts/Commands/DebugLog.cs
  60. 5
      Assets/Fungus/Flowchart/Scripts/Commands/DeleteSaveKey.cs
  61. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Destroy.cs
  62. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Else.cs
  63. 5
      Assets/Fungus/Flowchart/Scripts/Commands/ElseIf.cs
  64. 5
      Assets/Fungus/Flowchart/Scripts/Commands/End.cs
  65. 5
      Assets/Fungus/Flowchart/Scripts/Commands/If.cs
  66. 5
      Assets/Fungus/Flowchart/Scripts/Commands/InvokeEvent.cs
  67. 5
      Assets/Fungus/Flowchart/Scripts/Commands/InvokeMethod.cs
  68. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Jump.cs
  69. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Label.cs
  70. 5
      Assets/Fungus/Flowchart/Scripts/Commands/LoadScene.cs
  71. 5
      Assets/Fungus/Flowchart/Scripts/Commands/LoadVariable.cs
  72. 5
      Assets/Fungus/Flowchart/Scripts/Commands/OpenURL.cs
  73. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Quit.cs
  74. 5
      Assets/Fungus/Flowchart/Scripts/Commands/RandomFloat.cs
  75. 5
      Assets/Fungus/Flowchart/Scripts/Commands/RandomInteger.cs
  76. 5
      Assets/Fungus/Flowchart/Scripts/Commands/ReadTextFile.cs
  77. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Reset.cs
  78. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SaveVariable.cs
  79. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SendMessage.cs
  80. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SetActive.cs
  81. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SetSaveProfile.cs
  82. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SetVariable.cs
  83. 5
      Assets/Fungus/Flowchart/Scripts/Commands/SpawnObject.cs
  84. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Stop.cs
  85. 5
      Assets/Fungus/Flowchart/Scripts/Commands/StopBlock.cs
  86. 5
      Assets/Fungus/Flowchart/Scripts/Commands/StopFlowchart.cs
  87. 5
      Assets/Fungus/Flowchart/Scripts/Commands/Wait.cs
  88. 5
      Assets/Fungus/Flowchart/Scripts/Commands/While.cs
  89. 5
      Assets/Fungus/Flowchart/Scripts/EventHandler.cs
  90. 5
      Assets/Fungus/Flowchart/Scripts/EventHandlers/FlowchartEnabled.cs
  91. 5
      Assets/Fungus/Flowchart/Scripts/EventHandlers/GameStarted.cs
  92. 5
      Assets/Fungus/Flowchart/Scripts/EventHandlers/KeyPressed.cs
  93. 5
      Assets/Fungus/Flowchart/Scripts/EventHandlers/MessageReceived.cs
  94. 5
      Assets/Fungus/Flowchart/Scripts/Flowchart.cs
  95. 5
      Assets/Fungus/Flowchart/Scripts/FungusState.cs
  96. 5
      Assets/Fungus/Flowchart/Scripts/Node.cs
  97. 5
      Assets/Fungus/Flowchart/Scripts/SceneLoader.cs
  98. 5
      Assets/Fungus/Flowchart/Scripts/StringFormatter.cs
  99. 5
      Assets/Fungus/Flowchart/Scripts/Variable.cs
  100. 5
      Assets/Fungus/Flowchart/Scripts/VariableTypes/AnimatorVariable.cs
  101. Some files were not shown because too many files have changed in this diff Show More

5
Assets/Fungus/Animation/Scripts/Commands/PlayAnimState.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Animation/Scripts/Commands/SetAnimBool.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Animation/Scripts/Commands/SetAnimFloat.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Animation/Scripts/Commands/SetAnimInteger.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Animation/Scripts/Commands/SetAnimTrigger.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Audio/Editor/ControlAudioEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Audio/Scripts/Commands/ControlAudio.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/Commands/PlayMusic.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/Commands/PlaySound.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/Commands/PlayUsfxrSound.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
namespace Fungus {
using System;
using UnityEngine;

5
Assets/Fungus/Audio/Scripts/Commands/SetAudioPitch.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/Commands/SetAudioVolume.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/Commands/StopMusic.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Audio/Scripts/MusicController.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Camera/Editor/CameraMenuItems.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEditor;
using System.Collections;

5
Assets/Fungus/Camera/Editor/ViewEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/CameraController.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/FadeScreen.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/FadeToView.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/Fullscreen.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/MoveToView.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/ShakeCamera.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/StartSwipe.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/Commands/StopSwipe.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Camera/Scripts/View.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/AssetModProcessor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEditor;
using System;

5
Assets/Fungus/Flowchart/Editor/BlockEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/BlockInspector.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using UnityEditor;

5
Assets/Fungus/Flowchart/Editor/CallEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/CommandEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/CommandListAdaptor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
// Copyright (c) 2012-2013 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

5
Assets/Fungus/Flowchart/Editor/CustomGUI.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Internal;
using UnityEditor;

5
Assets/Fungus/Flowchart/Editor/EditorExtensions.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Editor/EditorZoomArea.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
// Original code by Martin Ecker (http://martinecker.com)
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/EventHandlerEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/Extensions/SerializedPropertyExtensions.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/FlowchartEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/FlowchartMenuItems.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEditor;
using System.IO;

5
Assets/Fungus/Flowchart/Editor/FlowchartWindow.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEditor;
using UnityEditorInternal;

5
Assets/Fungus/Flowchart/Editor/FungusEditorResources.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEditor;
using System;

5
Assets/Fungus/Flowchart/Editor/GLDraw.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System;

5
Assets/Fungus/Flowchart/Editor/IfEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/InvokeEventEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/InvokeMethodEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using UnityEditor;

5
Assets/Fungus/Flowchart/Editor/JumpEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/LabelEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/SetVariableEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Editor/VariableEditor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;

5
Assets/Fungus/Flowchart/Editor/VariableListAdaptor.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
// Copyright (c) 2012-2013 Rotorz Limited. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.

5
Assets/Fungus/Flowchart/Scripts/Block.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Flowchart/Scripts/Command.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Flowchart/Scripts/CommandCopyBuffer.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Break.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Call.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/CallMethod.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Comment.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/Condition.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/DebugLog.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/DeleteSaveKey.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Destroy.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Else.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/ElseIf.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/End.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/If.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/InvokeEvent.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System;

5
Assets/Fungus/Flowchart/Scripts/Commands/InvokeMethod.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Reflection;

5
Assets/Fungus/Flowchart/Scripts/Commands/Jump.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/Label.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/LoadScene.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Flowchart/Scripts/Commands/LoadVariable.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/OpenURL.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using Fungus;

5
Assets/Fungus/Flowchart/Scripts/Commands/Quit.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/RandomFloat.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/RandomInteger.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/ReadTextFile.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using Fungus;

5
Assets/Fungus/Flowchart/Scripts/Commands/Reset.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/SaveVariable.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/SendMessage.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/SetActive.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/SetSaveProfile.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/SetVariable.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/SpawnObject.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/Stop.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/StopBlock.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Commands/StopFlowchart.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;
using System.Collections.Generic;

5
Assets/Fungus/Flowchart/Scripts/Commands/Wait.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Flowchart/Scripts/Commands/While.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/EventHandler.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using UnityEngine.Serialization;
using System;

5
Assets/Fungus/Flowchart/Scripts/EventHandlers/FlowchartEnabled.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/EventHandlers/GameStarted.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/EventHandlers/KeyPressed.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/EventHandlers/MessageReceived.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Flowchart.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
/**
* Copyright (c) 2014 Fungus Ltd
* This code is part of the Fungus library (http://fungusgames.com) created by Chris Gregan (http://twitter.com/gofungus).

5
Assets/Fungus/Flowchart/Scripts/FungusState.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Node.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/SceneLoader.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
#else

5
Assets/Fungus/Flowchart/Scripts/StringFormatter.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.IO;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/Variable.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System;
using System.Collections;

5
Assets/Fungus/Flowchart/Scripts/VariableTypes/AnimatorVariable.cs

@ -1,3 +1,8 @@
/**
* This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus).
* It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE)
*/
using UnityEngine;
using System.Collections;

Some files were not shown because too many files have changed in this diff Show More

Loading…
Cancel
Save