|
|
|
@ -3,9 +3,9 @@ Fungus 2.4.0
|
|
|
|
|
|
|
|
|
|
# Added |
|
|
|
|
- FungusLua: Lua scripting support for Fungus via wrapper components for using MoonSharp in Unity. #281, #317, #334, #237, #235, #232, #224 |
|
|
|
|
- LuaEnvironment: Execution environment for running Lua scripts. |
|
|
|
|
- LuaUtils: A utility component that extends LuaEnvironment with lots of useful features. |
|
|
|
|
- LuaBindings: Maps Unity objects & components to Lua variables for scripting at startup. |
|
|
|
|
- LuaEnvironment component: Execution environment for running Lua scripts. |
|
|
|
|
- LuaUtils component: Extends LuaEnvironment with lots of useful features. |
|
|
|
|
- LuaBindings: Maps Unity objects & components to Lua variables for use in Lua scripts. |
|
|
|
|
- LuaScript: Runs Lua code from a text file or from a string property. |
|
|
|
|
- LuaStore: Stores variables in a global table which persists across scene loads. |
|
|
|
|
- FungusModule: A set of utility functions for scripting Unity and Fungus from Lua. |
|
|
|
@ -13,6 +13,8 @@ Fungus 2.4.0
|
|
|
|
|
- ExecuteHandler: Listens for any standard Unity event and calls a method on a component in the gameobject. #247 |
|
|
|
|
- ExecuteLua command: Run some Lua script in a Fungus command. Return values can be stored in Fungus variables. |
|
|
|
|
- PODTypeFactory: Utility factory class for instantiating Plain-Old-Data (POD) types like Color, Vector3, etc. |
|
|
|
|
- Lots of FungusLua example scenes |
|
|
|
|
- Fungus documentation now has an extensive section on LuaScripting. |
|
|
|
|
- StringDataMulti: Like StringData, but uses a multi-line textbox in the inspector. |
|
|
|
|
- StopBlock command: Stop executing the named block. |
|
|
|
|
- Improved string substitution system. Now works with Lua global variables and Lua string table. |
|
|
|
@ -21,7 +23,9 @@ Fungus 2.4.0
|
|
|
|
|
- Show Line Numbers option in Flowchart. Shows the command index in the inspector (off by default). #231 |
|
|
|
|
- Play Animation State command. Plays an animation state directly without a transition. #378 |
|
|
|
|
- Open URL command #382 |
|
|
|
|
- Added links to community articles in the help docs #385 |
|
|
|
|
- Links to community articles in the help docs #385 |
|
|
|
|
- InfoText.cs component for displaying help information in the top-left of screen |
|
|
|
|
- "Play from Selected" and "Stop All and Play" context menu options in Block command list |
|
|
|
|
|
|
|
|
|
# Changed |
|
|
|
|
- Draggable sprite anchors at exact point user clicked. |
|
|
|
@ -29,6 +33,9 @@ Fungus 2.4.0
|
|
|
|
|
- Bock.Execute renamed to Block.StartExecute, can now specify a command index to start at. |
|
|
|
|
- Say command: Set the Character using an object field or the dropdown menu. Can now select Character prefabs. |
|
|
|
|
- Improved Flowchart UpdateVersion system |
|
|
|
|
- Portrait image is now hidden at startup in SayDialog |
|
|
|
|
- Use DialogAudio volume property for starting volume on voiceover audio |
|
|
|
|
- WriterAudio now respects the volume property in all cases |
|
|
|
|
|
|
|
|
|
# Fixed |
|
|
|
|
- SetDraggable2D filename now matches class name. |
|
|
|
@ -43,6 +50,9 @@ Fungus 2.4.0
|
|
|
|
|
- Clickable sprites can be clicked through UI objects #377 |
|
|
|
|
- Don't destroy sprite objects in Scene Loader #386 |
|
|
|
|
- Add links to community articles in the help docs #385 |
|
|
|
|
- Control volume bug #464 |
|
|
|
|
- Unity Test Tools compile errors in Unity 5.0 |
|
|
|
|
- Edge of inspector window clipped incorreclty in Unity 5.4 beta #425 |
|
|
|
|
|
|
|
|
|
# Other closed issues |
|
|
|
|
- GameObjects get duplicated when flowchart is on a different scene #373 |
|
|
|
|