From 93cdfbda91b5a95244b3ba1cce0415952859d160 Mon Sep 17 00:00:00 2001 From: Chris Gregan Date: Thu, 12 May 2016 21:50:37 +0100 Subject: [PATCH] Updated change log --- Assets/Fungus/CHANGELOG.txt | 18 ++++++++++++++---- 1 file changed, 14 insertions(+), 4 deletions(-) diff --git a/Assets/Fungus/CHANGELOG.txt b/Assets/Fungus/CHANGELOG.txt index b10e67e5..bdd9416f 100644 --- a/Assets/Fungus/CHANGELOG.txt +++ b/Assets/Fungus/CHANGELOG.txt @@ -3,9 +3,9 @@ Fungus 2.4.0 # Added - FungusLua: Lua scripting support for Fungus via wrapper components for using MoonSharp in Unity. #281, #317, #334, #237, #235, #232, #224 - - LuaEnvironment: Execution environment for running Lua scripts. - - LuaUtils: A utility component that extends LuaEnvironment with lots of useful features. - - LuaBindings: Maps Unity objects & components to Lua variables for scripting at startup. + - LuaEnvironment component: Execution environment for running Lua scripts. + - LuaUtils component: Extends LuaEnvironment with lots of useful features. + - LuaBindings: Maps Unity objects & components to Lua variables for use in Lua scripts. - LuaScript: Runs Lua code from a text file or from a string property. - LuaStore: Stores variables in a global table which persists across scene loads. - FungusModule: A set of utility functions for scripting Unity and Fungus from Lua. @@ -13,6 +13,8 @@ Fungus 2.4.0 - ExecuteHandler: Listens for any standard Unity event and calls a method on a component in the gameobject. #247 - ExecuteLua command: Run some Lua script in a Fungus command. Return values can be stored in Fungus variables. - PODTypeFactory: Utility factory class for instantiating Plain-Old-Data (POD) types like Color, Vector3, etc. + - Lots of FungusLua example scenes + - Fungus documentation now has an extensive section on LuaScripting. - StringDataMulti: Like StringData, but uses a multi-line textbox in the inspector. - StopBlock command: Stop executing the named block. - Improved string substitution system. Now works with Lua global variables and Lua string table. @@ -21,7 +23,9 @@ Fungus 2.4.0 - Show Line Numbers option in Flowchart. Shows the command index in the inspector (off by default). #231 - Play Animation State command. Plays an animation state directly without a transition. #378 - Open URL command #382 -- Added links to community articles in the help docs #385 +- Links to community articles in the help docs #385 +- InfoText.cs component for displaying help information in the top-left of screen +- "Play from Selected" and "Stop All and Play" context menu options in Block command list # Changed - Draggable sprite anchors at exact point user clicked. @@ -29,6 +33,9 @@ Fungus 2.4.0 - Bock.Execute renamed to Block.StartExecute, can now specify a command index to start at. - Say command: Set the Character using an object field or the dropdown menu. Can now select Character prefabs. - Improved Flowchart UpdateVersion system +- Portrait image is now hidden at startup in SayDialog +- Use DialogAudio volume property for starting volume on voiceover audio +- WriterAudio now respects the volume property in all cases # Fixed - SetDraggable2D filename now matches class name. @@ -43,6 +50,9 @@ Fungus 2.4.0 - Clickable sprites can be clicked through UI objects #377 - Don't destroy sprite objects in Scene Loader #386 - Add links to community articles in the help docs #385 +- Control volume bug #464 +- Unity Test Tools compile errors in Unity 5.0 +- Edge of inspector window clipped incorreclty in Unity 5.4 beta #425 # Other closed issues - GameObjects get duplicated when flowchart is on a different scene #373