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using UnityEngine; |
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using UnityEditor; |
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public class SplitViewWindow : EditorWindow |
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{ |
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private Vector2 scrollPos = Vector2.zero; |
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float currentScrollViewHeight; |
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bool resize = false; |
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Rect cursorChangeRect; |
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[MenuItem("MyWindows/SplitView")] |
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public static void Init(){ |
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GetWindow<SplitViewWindow>(); |
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} |
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void OnEnable(){ |
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this.position = new Rect(200,200,400,300); |
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currentScrollViewHeight = this.position.height/2; |
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cursorChangeRect = new Rect(0,currentScrollViewHeight,this.position.width,5f); |
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} |
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void OnGUI(){ |
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GUILayout.BeginVertical(); |
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scrollPos = GUILayout.BeginScrollView(scrollPos,GUILayout.Height(currentScrollViewHeight)); |
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for(int i=0;i<20;i++) |
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GUILayout.Label("dfs"); |
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GUILayout.EndScrollView(); |
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ResizeScrollView(); |
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GUILayout.FlexibleSpace(); |
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GUILayout.Label("Lower part"); |
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GUILayout.EndVertical(); |
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Repaint(); |
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} |
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private void ResizeScrollView(){ |
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GUI.DrawTexture(cursorChangeRect,EditorGUIUtility.whiteTexture); |
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EditorGUIUtility.AddCursorRect(cursorChangeRect,MouseCursor.ResizeVertical); |
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if( Event.current.type == EventType.mouseDown && cursorChangeRect.Contains(Event.current.mousePosition)){ |
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resize = true; |
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} |
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if(resize){ |
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currentScrollViewHeight = Event.current.mousePosition.y; |
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cursorChangeRect.Set(cursorChangeRect.x,currentScrollViewHeight,cursorChangeRect.width,cursorChangeRect.height); |
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} |
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if(Event.current.type == EventType.MouseUp) |
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resize = false; |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 15f6cafd40d1c4995b33bc2e71625e7f |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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