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Updated command docs

master
Christopher 8 years ago
parent
commit
92f3b946e4
  1. 4
      Docs/command_ref/flow_commands.md
  2. 2
      Docs/command_ref/scripting_commands.md

4
Docs/command_ref/flow_commands.md

@ -14,7 +14,7 @@ Property | Type | Description
--- | --- | ---
Target Flowchart | Fungus.Flowchart | Flowchart which contains the block to execute. If none is specified then the current Flowchart is used.
Target Block | Fungus.Block | Block to start executing
Start Label | Fungus.StringData | Label to start exeuction at. Takes priority over startIndex.
Start Label | Fungus.StringData | Label to start execution at. Takes priority over startIndex.
Start Index | System.Int32 | Command index to start executing
Call Mode | Fungus.CallMode | Select if the calling block should stop or continue executing commands, or wait until the called block finishes.
@ -87,7 +87,7 @@ Quits the application. Does not work in Editor or Webplayer builds. Shouldn't ge
Defined in Fungus.Quit
# Save Point # {#SavePoint}
Creates a Save Point and adds it to the Save History. The player can save the Save History to peristent storage and load it again later using the Save Menu.
Creates a Save Point and adds it to the Save History. The player can save the Save History to persistent storage and load it again later using the Save Menu.
Defined in Fungus.SavePoint

2
Docs/command_ref/scripting_commands.md

@ -62,6 +62,7 @@ Defined in Fungus.InvokeEvent
Property | Type | Description
--- | --- | ---
Description | System.String | A description of what this command does. Appears in the command summary.
Delay | System.Single | Delay (in seconds) before the methods will be called
Invoke Type | Fungus.InvokeType | Selects type of method parameter to pass
Static Event | UnityEngine.Events.UnityEvent | List of methods to call. Supports methods with no parameters or exactly one string, int, float or object parameter.
@ -81,6 +82,7 @@ Defined in Fungus.InvokeMethod
Property | Type | Description
--- | --- | ---
Description | System.String | A description of what this command does. Appears in the command summary.
Target Object | UnityEngine.GameObject | GameObject containing the component method to be invoked
Target Component Assembly Name | System.String | Name of assembly containing the target component
Target Component Fullname | System.String | Full name of the target component

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