Browse Source

Search should search commands, not just block names (#775)

Search searches command content, not just block names
- Commands default to returning their summary content as the searchable content
master
AcademyOfF 5 years ago committed by Steve Halliwell
parent
commit
902a3b3ecb
  1. 0
      Assets/Fungus/EditorResources/FungusEditorResources.asset
  2. 8
      Assets/Fungus/Scripts/Components/Command.cs
  3. 12
      Assets/Fungus/Scripts/Editor/FlowchartWindow.cs
  4. 11
      Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs.meta
  5. 195
      Assets/Tests/Everything.unity
  6. 3090
      Assets/Tests/ManyBlocks_700+.unity
  7. 891
      Assets/Tests/SearchableCommands.unity
  8. 7
      Assets/Tests/SearchableCommands.unity.meta
  9. 8
      Packages/manifest.json

0
Assets/Fungus/EditorResources/FungusEditorResources.asset

8
Assets/Fungus/Scripts/Components/Command.cs

@ -246,6 +246,14 @@ namespace Fungus
return "";
}
/// <summary>
/// Returns the searchable content for searches on the flowchart window.
/// </summary>
public virtual string GetSearchableContent()
{
return GetSummary();
}
/// <summary>
/// Returns the help text to display for this command.
/// </summary>

12
Assets/Fungus/Scripts/Editor/FlowchartWindow.cs

@ -485,7 +485,7 @@ namespace Fungus.EditorUtils
}
//gather new
filteredBlocks = blocks.Where(block => block.BlockName.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0).ToArray();
filteredBlocks = blocks.Where(block => IsBlockNameMatch(block) || IsCommandContentMatch(block)).ToArray();
//update filteredness
foreach (var item in filteredBlocks)
@ -497,6 +497,16 @@ namespace Fungus.EditorUtils
}
}
private bool IsBlockNameMatch(Block block)
{
return block.BlockName.IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0;
}
private bool IsCommandContentMatch(Block block)
{
return block.CommandList.Any(command => command.GetSearchableContent().IndexOf(searchString, StringComparison.OrdinalIgnoreCase) >= 0);
}
protected virtual void HandleEarlyEvents(Event e)
{
switch (e.type)

11
Assets/Fungus/Scripts/Editor/LuaScriptedImporter.cs.meta

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Assets/Tests/Everything.unity

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