Browse Source

Merge branch '2018.4' into develop

Grab more scene corrections and warning fixes
master
shalliwell 5 years ago
parent
commit
8f1898d6fa
  1. 2
      Assets/Fungus/Scripts/Commands/Call.cs
  2. 2
      Assets/Fungus/Scripts/Commands/Property/Collision2DProperty.cs
  3. 2
      Assets/Fungus/Scripts/Commands/Property/QuaternionProperty.cs
  4. 2
      Assets/Fungus/Scripts/Commands/Property/TextureProperty.cs
  5. 8
      Assets/Fungus/Scripts/Components/NarrativeLog.cs
  6. 8
      Assets/Fungus/Scripts/Components/NarrativeLogEntryUI.cs
  7. 4
      Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs
  8. 15
      Assets/Fungus/Scripts/Editor/FlowchartMenuItems.cs
  9. 1
      Assets/Fungus/Scripts/Editor/VariableListAdaptor.cs
  10. 681
      Assets/FungusExamples/Collection/CollectionLoop.unity
  11. 2549
      Assets/FungusExamples/Collection/CollectionPhysics.unity
  12. 276
      Assets/FungusExamples/Conditions/MultipleConditionsExample.unity
  13. 955
      Assets/FungusExamples/Conversation/Conversation.unity
  14. 3709
      Assets/FungusExamples/Conversation/CustomSayDialogs.unity
  15. 472
      Assets/FungusExamples/DragAndDrop/DragandDrop(DraggableObjectLists).unity
  16. 4829
      Assets/FungusExamples/FungusTown/FungusTown.unity
  17. 558
      Assets/FungusExamples/Math/MathQuiz.unity
  18. 1096
      Assets/FungusExamples/MenuShuffle/MenuShuffle.unity
  19. 1342
      Assets/FungusExamples/Playground/Lander.unity
  20. 243
      Assets/FungusExamples/Variables/GlobalCollection.unity
  21. 1591
      Assets/FungusExamples/Variables/Variables.unity

2
Assets/Fungus/Scripts/Commands/Call.cs

@ -53,8 +53,6 @@ namespace Fungus
public override void OnEnter()
{
var flowchart = GetFlowchart();
if (targetBlock != null)
{
// Check if calling your own parent block

2
Assets/Fungus/Scripts/Commands/Property/Collision2DProperty.cs

@ -53,7 +53,9 @@ namespace Fungus
var iogo = inOutVar as GameObjectVariable;
var iov2 = inOutVar as Vector2Variable;
var iob = inOutVar as BooleanVariable;
#if UNITY_2019_2_OR_NEWER
var ioi = inOutVar as IntegerVariable;
#endif
var target = collision2DVar.Value;

2
Assets/Fungus/Scripts/Commands/Property/QuaternionProperty.cs

@ -41,7 +41,9 @@ namespace Fungus
{
var iof = inOutVar as FloatVariable;
var iov = inOutVar as Vector3Variable;
#if UNITY_2019_2_OR_NEWER
var ioq = inOutVar as QuaternionVariable;
#endif
var target = quaternionData.Value;

2
Assets/Fungus/Scripts/Commands/Property/TextureProperty.cs

@ -42,7 +42,9 @@ namespace Fungus
public override void OnEnter()
{
var ioi = inOutVar as IntegerVariable;
#if UNITY_2019_2_OR_NEWER
var iob = inOutVar as BooleanVariable;
#endif
var iof = inOutVar as FloatVariable;
var iov2 = inOutVar as Vector2Variable;

8
Assets/Fungus/Scripts/Components/NarrativeLog.cs

@ -33,9 +33,9 @@ namespace Fungus
/// <summary>
/// NarrativeAdded signal. Sent when a line is added.
/// </summary>
public event NarrativeAddedHandler OnNarrativeAdded;
public static event NarrativeAddedHandler OnNarrativeAdded;
public delegate void NarrativeAddedHandler(NarrativeLogEntry data);
public void DoNarrativeAdded(NarrativeLogEntry data)
public static void DoNarrativeAdded(NarrativeLogEntry data)
{
if (OnNarrativeAdded != null)
{
@ -46,8 +46,8 @@ namespace Fungus
/// <summary>
/// Signal sent when log history is cleared or loaded
/// </summary>
public System.Action OnNarrativeLogClear;
public void DoNarrativeCleared()
public static System.Action OnNarrativeLogClear;
public static void DoNarrativeCleared()
{
if (OnNarrativeLogClear != null)
{

8
Assets/Fungus/Scripts/Components/NarrativeLogEntryUI.cs

@ -28,8 +28,8 @@ namespace Fungus
// Make sure to update the UI when new entries are added to or
// cleared from the log.
//using the fungusmanager to ensure that the narrativeLog is inited
FungusManager.Instance.NarrativeLog.OnNarrativeAdded += OnNarrativeAdded;
FungusManager.Instance.NarrativeLog.OnNarrativeLogClear += Clear;
NarrativeLog.OnNarrativeAdded += OnNarrativeAdded;
NarrativeLog.OnNarrativeLogClear += Clear;
scrollRect = GetComponentInChildren<UnityEngine.UI.ScrollRect>();
}
@ -86,8 +86,8 @@ namespace Fungus
// Avoid this responding to signals when being destroyed.
if (fManInst != null)
{
FungusManager.Instance.NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded;
FungusManager.Instance.NarrativeLog.OnNarrativeLogClear -= Clear;
NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded;
NarrativeLog.OnNarrativeLogClear -= Clear;
}
}
}

4
Assets/Fungus/Scripts/Components/NarrativeLogMenu.cs

@ -83,7 +83,7 @@ namespace Fungus
SaveManagerSignals.OnSavePointLoaded += OnSavePointLoaded;
SaveManagerSignals.OnSaveReset += OnSaveReset;
BlockSignals.OnBlockEnd += OnBlockEnd;
FungusManager.Instance.NarrativeLog.OnNarrativeAdded += OnNarrativeAdded;
NarrativeLog.OnNarrativeAdded += OnNarrativeAdded;
}
protected virtual void OnDisable()
@ -92,7 +92,7 @@ namespace Fungus
SaveManagerSignals.OnSavePointLoaded -= OnSavePointLoaded;
SaveManagerSignals.OnSaveReset -= OnSaveReset;
BlockSignals.OnBlockEnd -= OnBlockEnd;
FungusManager.Instance.NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded;
NarrativeLog.OnNarrativeAdded -= OnNarrativeAdded;
}
protected virtual void OnNarrativeAdded(NarrativeLogEntry data)

15
Assets/Fungus/Scripts/Editor/FlowchartMenuItems.cs

@ -37,18 +37,7 @@ namespace Fungus.EditorUtils
}
[MenuItem("Tools/Fungus/Utilities/Export Fungus Package")]
static void ExportFungusPackageFull()
{
ExportFungusPackage( new string[] {"Assets/Fungus", "Assets/FungusExamples" });
}
[MenuItem("Tools/Fungus/Utilities/Export Fungus Package - Lite")]
static void ExportFungusPackageLite()
{
ExportFungusPackage(new string[] { "Assets/Fungus" });
}
static void ExportFungusPackage(string[] folders)
static void ExportFungusPackage()
{
string path = EditorUtility.SaveFilePanel("Export Fungus Package", "", "Fungus", "unitypackage");
if(path.Length == 0)
@ -56,6 +45,8 @@ namespace Fungus.EditorUtils
return;
}
string[] folders = new string[] {"Assets/Fungus", "Assets/FungusExamples" };
AssetDatabase.ExportPackage(folders, path, ExportPackageOptions.Recurse);
}

1
Assets/Fungus/Scripts/Editor/VariableListAdaptor.cs

@ -32,7 +32,6 @@ namespace Fungus.EditorUtils
private float[] itemWidths = new float[4];
private Rect[] itemRects = new Rect[4];
private GUIContent emptyGUIContent = new GUIContent("");
public SerializedProperty this[int index]
{

681
Assets/FungusExamples/Collection/CollectionLoop.unity

File diff suppressed because it is too large Load Diff

2549
Assets/FungusExamples/Collection/CollectionPhysics.unity

File diff suppressed because it is too large Load Diff

276
Assets/FungusExamples/Conditions/MultipleConditionsExample.unity

@ -13,7 +13,7 @@ OcclusionCullingSettings:
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RenderSettings:
m_ObjectHideFlags: 0
serializedVersion: 9
serializedVersion: 8
m_Fog: 0
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
@ -39,7 +39,6 @@ RenderSettings:
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
m_IndirectSpecularColor: {r: 0, g: 0, b: 0, a: 1}
m_UseRadianceAmbientProbe: 0
--- !u!157 &3
LightmapSettings:
m_ObjectHideFlags: 0
@ -50,19 +49,20 @@ LightmapSettings:
m_BounceScale: 1
m_IndirectOutputScale: 1
m_AlbedoBoost: 1
m_TemporalCoherenceThreshold: 1
m_EnvironmentLightingMode: 0
m_EnableBakedLightmaps: 0
m_EnableRealtimeLightmaps: 0
m_LightmapEditorSettings:
serializedVersion: 12
serializedVersion: 9
m_Resolution: 2
m_BakeResolution: 40
m_AtlasSize: 1024
m_TextureWidth: 1024
m_TextureHeight: 1024
m_AO: 0
m_AOMaxDistance: 1
m_CompAOExponent: 1
m_CompAOExponentDirect: 0
m_ExtractAmbientOcclusion: 0
m_Padding: 2
m_LightmapParameters: {fileID: 0}
m_LightmapsBakeMode: 1
@ -77,16 +77,10 @@ LightmapSettings:
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m_PVRSampleCount: 512
m_PVRBounces: 2
m_PVREnvironmentSampleCount: 256
m_PVREnvironmentReferencePointCount: 2048
m_PVRFilteringMode: 1
m_PVRDenoiserTypeDirect: 1
m_PVRDenoiserTypeIndirect: 1
m_PVRDenoiserTypeAO: 1
m_PVRFilterTypeDirect: 0
m_PVRFilterTypeIndirect: 0
m_PVRFilterTypeAO: 0
m_PVREnvironmentMIS: 1
m_PVRFilteringMode: 1
m_PVRCulling: 1
m_PVRFilteringGaussRadiusDirect: 1
m_PVRFilteringGaussRadiusIndirect: 5
@ -94,9 +88,7 @@ LightmapSettings:
m_PVRFilteringAtrousPositionSigmaDirect: 0.5
m_PVRFilteringAtrousPositionSigmaIndirect: 2
m_PVRFilteringAtrousPositionSigmaAO: 1
m_ExportTrainingData: 0
m_TrainingDataDestination: TrainingData
m_LightProbeSampleCountMultiplier: 4
m_ShowResolutionOverlay: 1
m_LightingDataAsset: {fileID: 0}
m_UseShadowmask: 1
--- !u!196 &4
@ -124,10 +116,9 @@ NavMeshSettings:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_PrefabInternal: {fileID: 0}
serializedVersion: 5
m_Component:
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@ -141,9 +132,8 @@ GameObject:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
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m_GameObject: {fileID: 125528928}
m_Enabled: 1
m_EditorHideFlags: 0
@ -154,9 +144,8 @@ MonoBehaviour:
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
@ -168,10 +157,9 @@ Transform:
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@ -186,28 +174,20 @@ GameObject:
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AudioListener:
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m_PrefabAsset: {fileID: 0}
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
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m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: 0.19215687, g: 0.3019608, b: 0.4745098, a: 0}
m_projectionMatrixMode: 1
m_GateFitMode: 2
m_FOVAxisMode: 0
m_SensorSize: {x: 36, y: 24}
m_LensShift: {x: 0, y: 0}
m_FocalLength: 50
m_NormalizedViewPortRect:
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x: 0
@ -237,9 +217,8 @@ Camera:
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m_CorrespondingSourceObject: {fileID: 0}
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1096
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1342
Assets/FungusExamples/Playground/Lander.unity

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243
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1591
Assets/FungusExamples/Variables/Variables.unity

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