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Make sure MenuDialog game object is active

master
Chris Gregan 9 years ago
parent
commit
8e5a7dd622
  1. 1
      Assets/Fungus/Narrative/Scripts/MenuDialog.cs

1
Assets/Fungus/Narrative/Scripts/MenuDialog.cs

@ -156,6 +156,7 @@ namespace Fungus
if (cachedSlider != null)
{
cachedSlider.gameObject.SetActive(true);
gameObject.SetActive(true);
StopAllCoroutines();
StartCoroutine(WaitForTimeout(duration, targetBlock));
}

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