9 changed files with 139 additions and 50 deletions
@ -0,0 +1,45 @@ |
|||||||
|
// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
||||||
|
// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
||||||
|
|
||||||
|
using UnityEngine; |
||||||
|
|
||||||
|
namespace Fungus |
||||||
|
{ |
||||||
|
/// <summary> |
||||||
|
/// A container for a single unity of saved data. |
||||||
|
/// The data and its associated type are stored as string properties. |
||||||
|
/// The data would typically be a JSON string representing a saved object. |
||||||
|
/// </summary> |
||||||
|
[System.Serializable] |
||||||
|
public class SaveDataItem |
||||||
|
{ |
||||||
|
[SerializeField] protected string dataType = ""; |
||||||
|
[SerializeField] protected string data = ""; |
||||||
|
|
||||||
|
#region Public methods |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Gets the type of the data. |
||||||
|
/// </summary> |
||||||
|
public virtual string DataType { get { return dataType; } } |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Gets the data. |
||||||
|
/// </summary> |
||||||
|
public virtual string Data { get { return data; } } |
||||||
|
|
||||||
|
/// <summary> |
||||||
|
/// Factory method to create a new SaveDataItem. |
||||||
|
/// </summary> |
||||||
|
public static SaveDataItem Create(string dataType, string data) |
||||||
|
{ |
||||||
|
var item = new SaveDataItem(); |
||||||
|
item.dataType = dataType; |
||||||
|
item.data = data; |
||||||
|
|
||||||
|
return item; |
||||||
|
} |
||||||
|
|
||||||
|
#endregion |
||||||
|
} |
||||||
|
} |
@ -0,0 +1,12 @@ |
|||||||
|
fileFormatVersion: 2 |
||||||
|
guid: 67dfa5e8ded9244f98136428ed129403 |
||||||
|
timeCreated: 1484649086 |
||||||
|
licenseType: Free |
||||||
|
MonoImporter: |
||||||
|
serializedVersion: 2 |
||||||
|
defaultReferences: [] |
||||||
|
executionOrder: 0 |
||||||
|
icon: {instanceID: 0} |
||||||
|
userData: |
||||||
|
assetBundleName: |
||||||
|
assetBundleVariant: |
Loading…
Reference in new issue