- SetNextLineFlag only flags if Dialog is actually active/writing. Thanks to breadnone.
- TextAdapter with TMPro, now forces mesh update on text change. Fixes cases where a Say/Writer would expect RevealedCharacters to be current but would be previous frame stale value.
- Camera Fade clears local callback before execution, fixes #973.
- Force portraits undimmed on change sprite.
## Changed
- Block will LogError when an exception is caught from a Command being Executed.