chrisgregan
10 years ago
4 changed files with 118 additions and 0 deletions
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using UnityEditor; |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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using Rotorz.ReorderableList; |
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namespace Fungus |
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{ |
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[CustomEditor (typeof(SetCollider))] |
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public class SetColliderEditor : CommandEditor |
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{ |
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protected SerializedProperty targetObjectsProp; |
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protected SerializedProperty activeStateProp; |
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protected virtual void OnEnable() |
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{ |
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targetObjectsProp = serializedObject.FindProperty("targetObjects"); |
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activeStateProp = serializedObject.FindProperty("activeState"); |
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} |
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public override void DrawCommandGUI() |
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{ |
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serializedObject.Update(); |
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ReorderableListGUI.Title(new GUIContent("Target Objects", "Objects containing collider components (2D or 3D)")); |
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ReorderableListGUI.ListField(targetObjectsProp); |
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EditorGUILayout.PropertyField(activeStateProp); |
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serializedObject.ApplyModifiedProperties(); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 672281668cfa249738d9dbc91f96b88e |
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timeCreated: 1432222536 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
@ -0,0 +1,60 @@ |
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Sprite", |
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"Set Collider", |
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"Sets all collider (2d or 3d) components on the target objects to be active / inactive")] |
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[AddComponentMenu("")] |
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public class SetCollider : Command |
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{ |
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[Tooltip("A list of gameobjects containing collider components to be set active / inactive")] |
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public List<GameObject> targetObjects = new List<GameObject>(); |
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[Tooltip("Set to true to enable the collider components")] |
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public BooleanData activeState; |
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public override void OnEnter() |
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{ |
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foreach (GameObject go in targetObjects) |
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{ |
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if (go != null) |
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{ |
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// 3D objects |
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foreach (Collider c in go.GetComponentsInChildren<Collider>()) |
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{ |
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c.enabled = activeState.Value; |
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} |
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// 2D objects |
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foreach (Collider2D c in go.GetComponentsInChildren<Collider2D>()) |
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{ |
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c.enabled = activeState.Value; |
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} |
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} |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (activeState.Value) |
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{ |
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return "Enable " + targetObjects.Count + " collider objects."; |
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} |
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else |
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{ |
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return "Disable " + targetObjects.Count + " collider objects."; |
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} |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
@ -0,0 +1,12 @@ |
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fileFormatVersion: 2 |
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guid: 985454614aca94d16906c0f2bd0b26f6 |
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timeCreated: 1432220559 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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