Chris Gregan
9 years ago
5 changed files with 501 additions and 0 deletions
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folderAsset: yes |
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licenseType: Free |
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@ -0,0 +1,24 @@
|
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using UnityEngine; |
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using System.Collections; |
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|
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public class CustomScript : MonoBehaviour |
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{ |
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public string myString = ""; |
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|
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public float timeToWait = 5f; |
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|
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public void MyFunction() |
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{ |
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Debug.Log("Called my function"); |
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} |
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|
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public IEnumerator MyCoroutine() |
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{ |
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Debug.Log("Called my coroutine"); |
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|
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yield return new WaitForSeconds(timeToWait); |
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|
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Debug.Log("Coroutine finished"); |
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} |
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|
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} |
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info: "This example shows how to access properties and call methods on a c# script |
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from Lua. When you run this scene, look at the Console window to see the messages |
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output as the script runs.\n\nThe CustomScript object has a custom c# script attached. |
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The LuaBindings object has a binding which links to this CustomScript component.\n\nThe |
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LuaScript object uses this binding to get the value of a public property and run |
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a method on the CustomScript component. A coroutine method (i.e. one that returns |
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IEnumerator) is also run. \n\nLuaScript uses the runwait() command to execute |
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coroutine methods asynchronously.\n" |
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luaScript: ' |
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|
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-- Getting a public property |
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|
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local s = customscript.myString; |
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print (s) |
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|
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|
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-- Running a public method |
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customscript.MyFunction() |
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|
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|
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-- Running public method as a coroutine |
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runwait( customscript.MyCoroutine() ) |
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print ("Lua Script Finished!") |
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' |
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runAsCoroutine: 1 |
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myString: Hi there |
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