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It makes more sense to disable the click event messaging than to disable the physics object.master
chrisgregan
10 years ago
3 changed files with 45 additions and 45 deletions
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Sprite", |
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"Set Clickable 2D", |
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"Sets a Clickable2D component to be clickable / non-clickable.")] |
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[AddComponentMenu("")] |
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public class SetClickable2D : Command |
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{ |
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[Tooltip("Reference to Clickable2D component on a gameobject")] |
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public Clickable2D targetClickable2D; |
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[Tooltip("Set to true to enable the component")] |
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public BooleanData activeState; |
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public override void OnEnter() |
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{ |
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if (targetClickable2D != null) |
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{ |
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targetClickable2D.clickEnabled = activeState.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetClickable2D == null) |
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{ |
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return "Error: No Clickable2D component selected"; |
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} |
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return targetClickable2D.gameObject.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
@ -1,45 +0,0 @@
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using UnityEngine; |
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using System.Collections; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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[CommandInfo("Sprite", |
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"Set Collider2D", |
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"Sets a Collider2D component to be active / inactive. Use this to make a clickable object be non-clickable.")] |
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[AddComponentMenu("")] |
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public class SetCollider2D : Command |
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{ |
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[Tooltip("Reference to Collider2D component on a gameobject")] |
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public Collider2D targetCollider2D; |
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[Tooltip("Set to true to enable the component")] |
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public BooleanData activeState; |
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public override void OnEnter() |
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{ |
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if (targetCollider2D != null) |
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{ |
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targetCollider2D.enabled = activeState.Value; |
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} |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetCollider2D == null) |
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{ |
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return "Error: No Collider2D component selected"; |
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} |
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return targetCollider2D.gameObject.name; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
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