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Added Reset Anim Trigger command

master
chrisgregan 10 years ago
parent
commit
717b10658d
  1. 44
      Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs
  2. 8
      Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs.meta

44
Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs

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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Animation",
"Reset Anim Trigger",
"Resets a trigger parameter on an Animator component.")]
public class ResetAnimTrigger : Command
{
[Tooltip("Reference to an Animator component in a game object")]
public Animator animator;
[Tooltip("Name of the trigger Animator parameter that will be reset")]
public string parameterName;
public override void OnEnter()
{
if (animator != null)
{
animator.ResetTrigger(parameterName);
}
Continue();
}
public override string GetSummary()
{
if (animator == null)
{
return "Error: No animator selected";
}
return animator.name + " (" + parameterName + ")";
}
public override Color GetButtonColor()
{
return new Color32(170, 204, 169, 255);
}
}
}

8
Assets/Fungus/Animation/Scripts/Commands/ResetAnimTrigger.cs.meta

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