Browse Source

Page rendering improvements

Links now appear as large buttons
Option row colours now change on alternate rows
Switched to a more readable font
Added an separate continue button in bottom right
master
chrisgregan 11 years ago
parent
commit
70e90685d8
  1. 201
      Assets/Fungus/Fonts/open-sans/Apache License.txt
  2. BIN
      Assets/Fungus/Fonts/open-sans/OpenSans-Regular.ttf
  3. 2
      Assets/Fungus/Fonts/source-sans-pro.meta
  4. 43
      Assets/Fungus/Fonts/source-sans-pro/SIL Open Font License.txt
  5. 2
      Assets/Fungus/Fonts/source-sans-pro/SIL Open Font License.txt.meta
  6. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Black.otf
  7. 2
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Black.otf.meta
  8. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-BlackIt.otf
  9. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-BlackIt.otf.meta
  10. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Bold.otf
  11. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Bold.otf.meta
  12. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-BoldIt.otf
  13. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-BoldIt.otf.meta
  14. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-ExtraLight.otf
  15. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-ExtraLight.otf.meta
  16. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-ExtraLightIt.otf
  17. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-ExtraLightIt.otf.meta
  18. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-It.otf
  19. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-It.otf.meta
  20. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Light.otf
  21. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Light.otf.meta
  22. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-LightIt.otf
  23. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-LightIt.otf.meta
  24. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Regular.otf
  25. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Regular.otf.meta
  26. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Semibold.otf
  27. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-Semibold.otf.meta
  28. BIN
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-SemiboldIt.otf
  29. 14
      Assets/Fungus/Fonts/source-sans-pro/SourceSansPro-SemiboldIt.otf.meta
  30. BIN
      Assets/Fungus/Prefabs/PageStyle(NoBox).prefab
  31. BIN
      Assets/Fungus/Prefabs/PageStyle.prefab
  32. BIN
      Assets/Fungus/Prefabs/PageStyleTransparent.prefab
  33. 2
      Assets/Fungus/Prefabs/PageStyleTransparent.prefab.meta
  34. 89
      Assets/Fungus/Scripts/Page.cs
  35. 50
      Assets/Fungus/Scripts/PageStyle.cs
  36. BIN
      Assets/Fungus/Textures/Button.png
  37. 45
      Assets/Fungus/Textures/Button.png.meta
  38. BIN
      Assets/Fungus/Textures/ContinueButton.psd
  39. 45
      Assets/Fungus/Textures/ContinueButton.psd.meta
  40. BIN
      Assets/Fungus/Textures/OptionButton.psd
  41. 45
      Assets/Fungus/Textures/OptionButton.psd.meta
  42. BIN
      Assets/Fungus/Textures/OptionButtonAlternate.psd
  43. 45
      Assets/Fungus/Textures/OptionButtonAlternate.psd.meta
  44. 0
      Assets/Fungus/Textures/StoryBox.psd
  45. 0
      Assets/Fungus/Textures/StoryBox.psd.meta
  46. BIN
      Assets/FungusExample/Scenes/Example.unity
  47. 8
      Assets/FungusExample/Scripts/MenuRoom.cs
  48. 6
      Assets/FungusExample/Scripts/PageRoom.cs

201
Assets/Fungus/Fonts/open-sans/Apache License.txt

@ -1,201 +0,0 @@
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43
Assets/Fungus/Fonts/source-sans-pro/SIL Open Font License.txt

@ -0,0 +1,43 @@
Copyright 2010, 2012 Adobe Systems Incorporated (http://www.adobe.com/), with Reserved Font Name 'Source'. All Rights Reserved. Source is a trademark of Adobe Systems Incorporated in the United States and/or other countries.
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
-----------------------------------------------------------
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
-----------------------------------------------------------
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects, to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold by themselves. The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided that any reserved names are not used by derivative works. The fonts and derivatives, however, cannot be released under any other type of license. The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such. This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting -- in part or in whole -- any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge, embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components, in Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software, provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files, human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed under any other license. The requirement for fonts to remain under this license does not apply to any document created using the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.

2
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89
Assets/Fungus/Scripts/Page.cs

@ -23,6 +23,7 @@ namespace Fungus
string displayedStoryText = "";
Action deferredAction;
Action continueAction;
public enum Mode
{
@ -68,7 +69,8 @@ namespace Fungus
mode = Mode.Say;
StringTable stringTable = Game.GetInstance().stringTable;
string subbedText = stringTable.SubstituteStrings(sayText);
WriteStory(subbedText, sayAction);
continueAction = sayAction;
WriteStory(subbedText);
}
public void AddOption(string optionText, Action optionAction)
@ -83,10 +85,10 @@ namespace Fungus
mode = Mode.Choose;
StringTable stringTable = Game.GetInstance().stringTable;
string subbedText = stringTable.SubstituteStrings(_chooseText);
WriteStory(subbedText, null);
WriteStory(subbedText);
}
void WriteStory(string storyText, Action writeAction)
void WriteStory(string storyText)
{
PageStyle pageStyle = Game.GetInstance().activePageStyle;
if (pageStyle == null)
@ -99,13 +101,6 @@ namespace Fungus
// Disable quick continue for a short period to prevent accidental taps
quickContinueTimer = 0.8f;
// Add continue option
if (writeAction != null)
{
options.Clear();
options.Add(new Option(Game.GetInstance().continueText, writeAction));
}
// Hack to avoid displaying partial color tag text
if (storyText.Contains("<"))
{
@ -176,6 +171,8 @@ namespace Fungus
GUIStyle titleStyle = pageStyle.GetScaledTitleStyle();
GUIStyle sayStyle = pageStyle.GetScaledSayStyle();
GUIStyle optionStyle = pageStyle.GetScaledOptionStyle();
GUIStyle optionAlternateStyle = pageStyle.GetScaledOptionAlternateStyle();
GUIStyle continueStyle = pageStyle.GetScaledContinueStyle();
Rect pageRect = GetScreenRect();
Rect outerRect = pageRect;
@ -208,25 +205,49 @@ namespace Fungus
storyRect.height = storyHeight;
GUI.Label(storyRect, displayedStoryText, sayStyle);
// Draw option buttons
bool finishedWriting = (displayedStoryText.Length == originalStoryText.Length);
if (!finishedWriting)
{
return;
}
if (finishedWriting)
if (mode == Mode.Say)
{
// Player can continue through single options by clicking / tapping anywhere
bool quickContinue = (quickContinueTimer == 0 &&
options.Count == 1 &&
(Input.GetMouseButtonUp(0) || Input.anyKeyDown));
Rect continueRect = CalcContinueRect(outerRect);
GUI.Button(continueRect, new GUIContent(Game.GetInstance().continueText), continueStyle);
// Player can continue by clicking anywhere
if (quickContinueTimer == 0 &&
(Input.GetMouseButtonUp(0) || Input.anyKeyDown) &&
continueAction != null)
{
deferredAction = continueAction;
}
}
else if (mode == Mode.Choose)
{
// Draw option buttons
Rect buttonRect = innerRect;
buttonRect.y += titleHeight + storyHeight;
bool alternateRow = false;
foreach (Option option in options)
{
GUIContent buttonContent = new GUIContent(option.optionText);
buttonRect.height = optionStyle.CalcHeight(buttonContent, innerRect.width);
if (quickContinue ||
GUI.Button(buttonRect, buttonContent, optionStyle))
// Select style for odd/even colored rows
GUIStyle style;
if (alternateRow)
{
style = optionAlternateStyle;
}
else
{
style = optionStyle;
}
alternateRow = !alternateRow;
if (GUI.Button(buttonRect, buttonContent, style))
{
if (option.optionAction != null)
{
@ -294,16 +315,16 @@ namespace Fungus
float CalcStoryHeight(float boxWidth)
{
PageStyle pageStyle = Game.GetInstance().activePageStyle;
GUIStyle sayStyle = pageStyle.GetScaledSayStyle();
if (pageStyle == null ||
mode == Mode.Idle ||
originalStoryText.Length == 0)
{
return 0;
// Allow a space for story even if there's no text
return sayStyle.lineHeight;
}
GUIStyle sayStyle = pageStyle.GetScaledSayStyle();
GUIContent storyContent = new GUIContent(originalStoryText + "\n");
return sayStyle.CalcHeight(storyContent, boxWidth);
}
@ -319,6 +340,7 @@ namespace Fungus
return 0;
}
// This assumes that the alternate option style is the same height as the regular style
GUIStyle optionStyle = pageStyle.GetScaledOptionStyle();
float totalHeight = 0;
@ -329,6 +351,10 @@ namespace Fungus
totalHeight += optionHeight;
}
// Add space at bottom
GUIStyle sayStyle = pageStyle.GetScaledSayStyle();
totalHeight += sayStyle.lineHeight;
return totalHeight;
}
@ -350,6 +376,27 @@ namespace Fungus
outerRect.height - (boxStyle.padding.top + boxStyle.padding.bottom));
}
Rect CalcContinueRect(Rect outerRect)
{
PageStyle pageStyle = Game.GetInstance().activePageStyle;
if (pageStyle == null)
{
return new Rect();
}
GUIStyle continueStyle = pageStyle.GetScaledContinueStyle();
GUIContent content = new GUIContent(Game.GetInstance().continueText);
float width = continueStyle.CalcSize(content).x;
float height = continueStyle.lineHeight;
float x = outerRect.xMin + (outerRect.width) - (width) - pageStyle.boxStyle.padding.right;
float y = outerRect.yMax - height / 2f;
return new Rect(x, y, width, height);
}
// Returns the page rect in screen space coords
Rect GetScreenRect()
{

50
Assets/Fungus/Scripts/PageStyle.cs

@ -21,6 +21,9 @@ namespace Fungus
/// Say font size as a fraction of screen height.
public float sayFontScale = 1f / 25f;
/// Continue font size as a fraction of screen height.
public float continueFontScale = 1f / 30f;
/// Option font size as a fraction of screen height.
public float optionFontScale = 1f / 25f;
@ -30,15 +33,21 @@ namespace Fungus
/// Style for say text
public GUIStyle sayStyle;
/// Style for continue button
public GUIStyle continueStyle;
/// Style for option text
public GUIStyle optionStyle;
/// Style for option text (alternate rows)
public GUIStyle optionAlternateStyle;
/// Style for text box
public GUIStyle boxStyle;
/**
* Returns the style for Title text.
* Override the font size to compensate for varying device resolution.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
*/
public GUIStyle GetScaledTitleStyle()
@ -50,7 +59,7 @@ namespace Fungus
/**
* Returns the style for Say text.
* Override the font size to compensate for varying device resolution.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
*/
public GUIStyle GetScaledSayStyle()
@ -61,15 +70,46 @@ namespace Fungus
}
/**
* Returns the style for Option text.
* Override the font size to compensate for varying device resolution.
* Returns the style for Option buttons.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledOptionStyle()
{
GUIStyle style = new GUIStyle(optionStyle);
GUIStyle style;
style = new GUIStyle(optionStyle);
style.fontSize = Mathf.RoundToInt((float)Screen.height * optionFontScale);
return style;
}
/**
* Returns the alternate style for Option buttons.
* This can be used to create alternating color rows.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledOptionAlternateStyle()
{
GUIStyle style;
style = new GUIStyle(optionAlternateStyle);
style.fontSize = Mathf.RoundToInt((float)Screen.height * optionFontScale);
return style;
}
/**
* Returns the style for the Continue button.
* Overrides the font size to compensate for varying device resolution.
* Font size is calculated as a fraction of the current screen height.
* @param alternateRow If true, will use the alternate row option style
*/
public GUIStyle GetScaledContinueStyle()
{
GUIStyle style;
style = new GUIStyle(continueStyle);
style.fontSize = Mathf.RoundToInt((float)Screen.height * continueFontScale);
return style;
}
}
}

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0
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Assets/FungusExample/Scenes/Example.unity

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8
Assets/FungusExample/Scripts/MenuRoom.cs

@ -11,10 +11,10 @@ public class MenuRoom : Room
void OnEnter()
{
AddOption("1. Writing a story with Pages", MoveToWriting);
AddOption("2. Controlling the camera with Views", MoveToViews);
AddOption("3. Using Sprites and Animations", MoveToAnimations);
AddOption("4. Playing music and sound effects", MoveToAudio);
AddOption("Writing a story with Pages", MoveToWriting);
AddOption("Controlling the camera with Views", MoveToViews);
AddOption("Using Sprites and Animations", MoveToAnimations);
AddOption("Playing music and sound effects", MoveToAudio);
Choose("Choose an example");
}

6
Assets/FungusExample/Scripts/PageRoom.cs

@ -10,7 +10,7 @@ public class PageRoom : Room
// References to PageStyle prefab assets
// Use these with SetPageStyle() to change the Page rendering style
public PageStyle defaultStyle;
public PageStyle noBoxStyle;
public PageStyle transparentStyle;
// The OnEnter() method is called whenever the player enters the room
// You can also use the OnLeave() method to handle when the player leaves the room.
@ -20,7 +20,7 @@ public class PageRoom : Room
Title("The Mushroom");
// Each Say() command writes one line of text, followed by a continue button
Say("One day a mushroom grew in the forest");
Say("One day in the forest, a mushroom grew.");
Say("What am I doing here he wondered?");
Say("I think I will wait for a while and see if something happens.");
@ -69,7 +69,7 @@ public class PageRoom : Room
void ProduceSpores()
{
// Set a PageStyle with no background box texture
SetPageStyle(noBoxStyle);
SetPageStyle(transparentStyle);
Say("Yeah! I feel like doing some sporing!");
Say("Wow - look at all these spores! COOL!");

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