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Fixed selected sequence box render order

master
chrisgregan 11 years ago
parent
commit
6a2c17e2b5
  1. 4
      Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs

4
Assets/Fungus/Editor/FungusScript/FungusEditorWindow.cs

@ -115,6 +115,8 @@ namespace Fungus.Script
DrawConnections(fungusScript, s, true); DrawConnections(fungusScript, s, true);
} }
EndWindows();
if (fungusScript.selectedSequence != null || if (fungusScript.selectedSequence != null ||
fungusScript.executingSequence != null) fungusScript.executingSequence != null)
{ {
@ -134,8 +136,6 @@ namespace Fungus.Script
GLDraw.DrawBox(outlineRect, Color.green, 2); GLDraw.DrawBox(outlineRect, Color.green, 2);
} }
EndWindows();
GUI.EndScrollView(); GUI.EndScrollView();
GUILayout.BeginVertical(); GUILayout.BeginVertical();

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