- #725 Added Stop Then Call mode in Call command. Stops the calling Block immediately, instead of waiting a frame.
- #718 Say and Menu dialogs now support TextMeshPro directly
- TextMeshPro demo scene - A default say dialog but with TextMeshPro Text UI elements in place of uGUI Text
- A default menu dialog but with TextMeshPro Text UI elements in place of uGUI Text
- TextAdapter can be asked to include children in text output search MenuDialogue now uses TextAdapter rather than assuming UI.Text
- #720 Variable reference allows for selecting a flowchart a targeting a specific fungus variable for use from c#
- #705 Added FirstPersonDemo examples
- New audio commands: Play Ambience Sound, Stop Ambience Sound, Play Random sound.
## Fixed
- #717 Control Audio > Play Loop volume is always 1
- #723 Unity 2018.3 Warnings
- #711 Beeps in WriterAudio ignores last sound in array
- PLay Sound Effect volume is now independent of Set Music Volume setting
- Correct width calc on smaller width inspectors
- #708 Specifically identify choice blocks as hexagons in documentation
## Changed
- #721 Conversation text can now contain colons within the text body itself
- #719 Change FlowchartMenuItem.SpawnPrefab to GameObject.Inst rather than PrefabUtil to avoid exception modifications.empty
- #709 Command searchable pop up
- Added Fungus Preferences setting to enable Searchable PopupMenus
- #694 Adding Random Sound Command and Ambiance Sounds - thanks to Hector Castelli
- #704 Replaced Rotorz Reorderable List with Unity's InternalReorderable list
- ExceuteOnEvent dropdown is searchable -can double click to circumvent the search drop down -can remove event by setting None -use search similar to add command method