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Fixed import settings for two node textures

They weren’t set correctly in the previous commit. One had bilinear
filtering enabled and the other was imported as a sprite instead of an
editor GUI texture.
master
Zach Vinless 8 years ago
parent
commit
68f0728eb3
  1. 2
      Assets/Fungus/Resources/Textures/choice_node_off.png.meta
  2. 12
      Assets/Fungus/Resources/Textures/choice_node_on.png.meta

2
Assets/Fungus/Resources/Textures/choice_node_off.png.meta

@ -29,7 +29,7 @@ TextureImporter:
textureFormat: -3 textureFormat: -3
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
filterMode: -1 filterMode: 0
aniso: 1 aniso: 1
mipBias: -1 mipBias: -1
wrapMode: 1 wrapMode: 1

12
Assets/Fungus/Resources/Textures/choice_node_on.png.meta

@ -7,8 +7,8 @@ TextureImporter:
serializedVersion: 2 serializedVersion: 2
mipmaps: mipmaps:
mipMapMode: 0 mipMapMode: 0
enableMipMap: 1 enableMipMap: 0
linearTexture: 0 linearTexture: 1
correctGamma: 0 correctGamma: 0
fadeOut: 0 fadeOut: 0
borderMipMap: 0 borderMipMap: 0
@ -29,8 +29,8 @@ TextureImporter:
textureFormat: -3 textureFormat: -3
maxTextureSize: 2048 maxTextureSize: 2048
textureSettings: textureSettings:
filterMode: -1 filterMode: 0
aniso: 16 aniso: 1
mipBias: -1 mipBias: -1
wrapMode: 1 wrapMode: 1
nPOTScale: 0 nPOTScale: 0
@ -38,7 +38,7 @@ TextureImporter:
rGBM: 0 rGBM: 0
compressionQuality: 50 compressionQuality: 50
allowsAlphaSplitting: 0 allowsAlphaSplitting: 0
spriteMode: 1 spriteMode: 0
spriteExtrude: 1 spriteExtrude: 1
spriteMeshType: 1 spriteMeshType: 1
alignment: 0 alignment: 0
@ -47,7 +47,7 @@ TextureImporter:
spritePixelsToUnits: 100 spritePixelsToUnits: 100
alphaIsTransparency: 1 alphaIsTransparency: 1
spriteTessellationDetail: -1 spriteTessellationDetail: -1
textureType: 8 textureType: 2
buildTargetSettings: [] buildTargetSettings: []
spriteSheet: spriteSheet:
serializedVersion: 2 serializedVersion: 2

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