chrisgregan
10 years ago
2 changed files with 68 additions and 0 deletions
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using UnityEngine; |
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using System.Collections; |
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namespace Fungus |
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{ |
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// This command is called "Call Method" because a) it's more descriptive than Send Message and we're already have |
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// a Send Message command for sending messages to trigger block execution. |
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[CommandInfo("Scripting", |
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"Call Method", |
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"Calls a named method on a GameObject using the GameObject.SendMessage() system.")] |
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[AddComponentMenu("")] |
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public class CallMethod : Command |
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{ |
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[Tooltip("Target monobehavior which contains the method we want to call")] |
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public GameObject targetObject; |
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[Tooltip("Name of the method to call")] |
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public string methodName = ""; |
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public override void OnEnter() |
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{ |
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if (targetObject == null || |
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methodName.Length == 0) |
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{ |
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Continue(); |
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return; |
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} |
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targetObject.SendMessage(methodName, SendMessageOptions.DontRequireReceiver); |
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Continue(); |
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} |
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public override string GetSummary() |
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{ |
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if (targetObject == null) |
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{ |
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return "Error: No target GameObject specified"; |
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} |
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if (methodName.Length == 0) |
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{ |
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return "Error: No named method specified"; |
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} |
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return targetObject.name + " : " + methodName; |
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} |
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public override Color GetButtonColor() |
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{ |
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return new Color32(235, 191, 217, 255); |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 17a200dbd67304446a3019434503338a |
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timeCreated: 1430927467 |
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licenseType: Free |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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assetBundleName: |
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assetBundleVariant: |
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