chrisgregan
11 years ago
6 changed files with 42 additions and 26 deletions
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using UnityEngine; |
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using System; |
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using System.Collections; |
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namespace Fungus.Script |
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{ |
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[HelpText("Loads a new scene and displays an optional loading image. This is useful " + |
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"for splitting a large game across multiple scene files to reduce peak memory " + |
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"usage. All previously loaded assets (including textures and audio) will be released." + |
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"The scene to be loaded must be added to the scene list in Build Settings.")] |
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public class LoadScene : FungusCommand |
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{ |
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public string sceneName = ""; |
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public Texture2D loadingImage; |
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public override void OnEnter() |
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{ |
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SceneLoader.LoadScene(sceneName, loadingImage); |
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} |
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public override string GetSummary() |
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{ |
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if (sceneName.Length == 0) |
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{ |
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return "Error: No scene name selected"; |
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} |
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return sceneName; |
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} |
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} |
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} |
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fileFormatVersion: 2 |
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guid: 00d03ae0919f04264b018681ed534177 |
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MonoImporter: |
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serializedVersion: 2 |
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defaultReferences: [] |
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executionOrder: 0 |
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icon: {instanceID: 0} |
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userData: |
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