Christopher
8 years ago
5 changed files with 43 additions and 14 deletions
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# Scene event handlers # {#scene_events} |
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[TOC] |
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# Flowchart Enabled # {#FlowchartEnabled} |
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The block will execute when the Flowchart game object is enabled. |
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Defined in Fungus.FlowchartEnabled |
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# Message Received # {#MessageReceived} |
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The block will execute when the specified message is received from a Send Message command. |
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Defined in Fungus.MessageReceived |
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Property | Type | Description |
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--- | --- | --- |
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Message | System.String | Fungus message to listen for |
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# Save Point Loaded # {#SavePointLoaded} |
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Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start. |
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Defined in Fungus.SavePointLoaded |
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Property | Type | Description |
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--- | --- | --- |
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Save Point Keys | System.Collections.Generic.List`1[System.String] | Block will execute if the Save Key of the loaded save point matches this save key. |
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