Christopher
8 years ago
5 changed files with 43 additions and 14 deletions
@ -0,0 +1,25 @@ |
|||||||
|
# Scene event handlers # {#scene_events} |
||||||
|
|
||||||
|
[TOC] |
||||||
|
# Flowchart Enabled # {#FlowchartEnabled} |
||||||
|
The block will execute when the Flowchart game object is enabled. |
||||||
|
|
||||||
|
Defined in Fungus.FlowchartEnabled |
||||||
|
# Message Received # {#MessageReceived} |
||||||
|
The block will execute when the specified message is received from a Send Message command. |
||||||
|
|
||||||
|
Defined in Fungus.MessageReceived |
||||||
|
|
||||||
|
Property | Type | Description |
||||||
|
--- | --- | --- |
||||||
|
Message | System.String | Fungus message to listen for |
||||||
|
|
||||||
|
# Save Point Loaded # {#SavePointLoaded} |
||||||
|
Execute this block when a saved point is loaded. Use the 'new_game' key to handle game start. |
||||||
|
|
||||||
|
Defined in Fungus.SavePointLoaded |
||||||
|
|
||||||
|
Property | Type | Description |
||||||
|
--- | --- | --- |
||||||
|
Save Point Keys | System.Collections.Generic.List`1[System.String] | Block will execute if the Save Key of the loaded save point matches this save key. |
||||||
|
|
Loading…
Reference in new issue