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Added typing beep sounds to dialogs #84

master
chrisgregan 10 years ago
parent
commit
5b00f63c9d
  1. BIN
      Assets/Fungus/Dialog/Audio/MidVoice.wav
  2. 2
      Assets/Fungus/Dialog/Audio/MidVoice.wav.meta
  3. BIN
      Assets/Fungus/Dialog/Audio/SkeletalType.wav
  4. 5
      Assets/Fungus/Dialog/Resources/FungusSayDialog.prefab
  5. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/Continue.wav
  6. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/Continue.wav.meta
  7. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/HighVoice.wav
  8. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/HighVoice.wav.meta
  9. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/LowVoice.wav
  10. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/LowVoice.wav.meta
  11. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/MidVoice.wav
  12. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/MidVoice.wav.meta
  13. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/TypingSound.wav
  14. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/TypingSound.wav.meta
  15. BIN
      Assets/FungusExamples/Sherlock/Audio/GUI/WritingSound.wav
  16. 12
      Assets/FungusExamples/Sherlock/Audio/GUI/WritingSound.wav.meta
  17. 4
      Assets/FungusExamples/Sherlock/TheExperiment.unity

BIN
Assets/Fungus/Dialog/Audio/MidVoice.wav

Binary file not shown.

2
Assets/Fungus/Dialog/Audio/SkeletalType.wav.meta → Assets/Fungus/Dialog/Audio/MidVoice.wav.meta

@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: 5a3c8e205638142dcb8227abe5f14f1f
guid: f637c5ce9d10e45c7855ed89bfc6b97e
AudioImporter:
serializedVersion: 4
format: -1

BIN
Assets/Fungus/Dialog/Audio/SkeletalType.wav

Binary file not shown.

5
Assets/Fungus/Dialog/Resources/FungusSayDialog.prefab

@ -252,9 +252,9 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
writingSpeed: 30
writingSound: {fileID: 8300000, guid: 5a3c8e205638142dcb8227abe5f14f1f, type: 3}
writingSound: {fileID: 8300000, guid: f637c5ce9d10e45c7855ed89bfc6b97e, type: 3}
loopWritingSound: 1
beepPerCharacter: 0
beepPerCharacter: 1
slowBeepsAt: 10
fastBeepsAt: 30
punctuationPause: .200000003
@ -272,6 +272,7 @@ MonoBehaviour:
characterImage: {fileID: 11448914}
characterTypingSound: {fileID: 0}
continueImage: {fileID: 11488898}
continueSound: {fileID: 0}
--- !u!114 &11488896
MonoBehaviour:
m_ObjectHideFlags: 1

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/Continue.wav

Binary file not shown.

12
Assets/FungusExamples/Sherlock/Audio/GUI/Continue.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 7369647d7e7224eb1ba96356b0b7d38d
AudioImporter:
serializedVersion: 4
format: -1
quality: .5
stream: 1
3D: 0
forceToMono: 0
useHardware: 0
loopable: 0
userData:

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/HighVoice.wav

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12
Assets/FungusExamples/Sherlock/Audio/GUI/HighVoice.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 8e8286c2463884bbaa62cddbee8c7cb3
AudioImporter:
serializedVersion: 4
format: -1
quality: .5
stream: 1
3D: 0
forceToMono: 0
useHardware: 0
loopable: 0
userData:

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/LowVoice.wav

Binary file not shown.

12
Assets/FungusExamples/Sherlock/Audio/GUI/LowVoice.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: c89d9cff88a1247d3be3911553d119a2
AudioImporter:
serializedVersion: 4
format: -1
quality: .5
stream: 1
3D: 0
forceToMono: 0
useHardware: 0
loopable: 0
userData:

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/MidVoice.wav

Binary file not shown.

12
Assets/FungusExamples/Sherlock/Audio/GUI/MidVoice.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 1a1543b7873994f51911c9766dd6d83f
AudioImporter:
serializedVersion: 4
format: -1
quality: .5
stream: 1
3D: 0
forceToMono: 0
useHardware: 0
loopable: 0
userData:

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/TypingSound.wav

Binary file not shown.

12
Assets/FungusExamples/Sherlock/Audio/GUI/TypingSound.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 07ae66b691a7c4097b8b74cdcc617b22
AudioImporter:
serializedVersion: 4
format: -1
quality: .5
stream: 1
3D: 0
forceToMono: 0
useHardware: 0
loopable: 0
userData:

BIN
Assets/FungusExamples/Sherlock/Audio/GUI/WritingSound.wav

Binary file not shown.

12
Assets/FungusExamples/Sherlock/Audio/GUI/WritingSound.wav.meta

@ -0,0 +1,12 @@
fileFormatVersion: 2
guid: 849f5fa7fe21b4d468d1858b6d1eb800
AudioImporter:
serializedVersion: 4
format: -1
quality: -1
stream: 1
3D: 1
forceToMono: 0
useHardware: 0
loopable: 0
userData:

4
Assets/FungusExamples/Sherlock/TheExperiment.unity

@ -2326,7 +2326,7 @@ Camera:
m_Enabled: 1
serializedVersion: 2
m_ClearFlags: 1
m_BackGroundColor: {r: .192156866, g: .301960796, b: .474509805, a: .0196078438}
m_BackGroundColor: {r: 0, g: 0, b: 0, a: .0196078438}
m_NormalizedViewPortRect:
serializedVersion: 2
x: 0
@ -3481,7 +3481,7 @@ MonoBehaviour:
y: -1729.35046
width: 5969.4458
height: 2818.85034
selectedSequence: {fileID: 1390555440}
selectedSequence: {fileID: 1390555298}
selectedCommands: []
variables: []
description: 'Example scene from Sherlock: The Game Is On'

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