EditorGUILayout.PropertyField(nameTextProp,newGUIContent("Name Text","Name of the character display in the dialog"));
EditorGUILayout.PropertyField(nameTextProp,newGUIContent("Name Text","Name of the character display in the dialog"));
EditorGUILayout.PropertyField(nameColorProp,newGUIContent("Name Color","Color of name text display in the dialog"));
EditorGUILayout.PropertyField(nameColorProp,newGUIContent("Name Color","Color of name text display in the dialog"));
EditorGUILayout.PropertyField(soundEffectProp,newGUIContent("Sound Effect","Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(soundEffectProp,newGUIContent("Sound Effect","Sound to play when the character is talking. Overrides the setting in the Dialog."));
EditorGUILayout.PropertyField(setSayDialogProp);
EditorGUILayout.PropertyField(descriptionProp,newGUIContent("Description","Notes about this story character (personality, attibutes, etc.)"));
EditorGUILayout.PropertyField(descriptionProp,newGUIContent("Description","Notes about this story character (personality, attibutes, etc.)"));