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@ -2,6 +2,8 @@
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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using UnityEngine; |
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using System.Collections.Generic; |
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namespace Fungus |
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{ |
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@ -12,7 +14,8 @@ namespace Fungus
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"Drag Completed", |
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"The block will execute when the player drags an object and successfully drops it on a target object.")] |
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[AddComponentMenu("")] |
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public class DragCompleted : EventHandler |
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[ExecuteAlways] |
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public class DragCompleted : EventHandler, ISerializationCallbackReceiver |
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{ |
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public class DragCompletedEvent |
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{ |
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@ -22,45 +25,97 @@ namespace Fungus
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DraggableObject = draggableObject; |
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} |
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} |
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[VariableProperty(typeof(GameObjectVariable))] |
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[SerializeField] protected GameObjectVariable draggableRef; |
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[VariableProperty(typeof(GameObjectVariable))] |
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[SerializeField] protected GameObjectVariable targetRef; |
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[Tooltip("Draggable object to listen for drag events on")] |
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[HideInInspector] |
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[SerializeField] protected Draggable2D draggableObject; |
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[SerializeField] protected List<Draggable2D> draggableObjects; |
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[Tooltip("Drag target object to listen for drag events on")] |
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[HideInInspector] |
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[SerializeField] protected Collider2D targetObject; |
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[SerializeField] protected List<Collider2D> targetObjects; |
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// There's no way to poll if an object is touching another object, so |
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// we have to listen to the callbacks and track the touching state ourselves. |
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protected bool overTarget = false; |
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protected Collider2D targetCollider = null; |
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protected EventDispatcher eventDispatcher; |
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/// <summary> |
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/// Awake is called when the script instance is being loaded. |
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/// </summary> |
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void Awake() |
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{ |
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//add any dragableobject already present to list for backwards compatability |
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if (draggableObject != null) |
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{ |
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if (!draggableObjects.Contains(draggableObject)) |
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{ |
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draggableObjects.Add(draggableObject); |
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} |
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} |
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if (targetObject != null) |
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{ |
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if (!targetObjects.Contains(targetObject)) |
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{ |
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targetObjects.Add(targetObject); |
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} |
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} |
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draggableObject = null; |
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targetObject = null; |
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} |
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protected virtual void OnEnable() |
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{ |
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if(Application.IsPlaying(this)){ |
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eventDispatcher = FungusManager.Instance.EventDispatcher; |
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eventDispatcher.AddListener<DragCompletedEvent>(OnDragCompletedEvent); |
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eventDispatcher.AddListener<DragEntered.DragEnteredEvent>(OnDragEnteredEvent); |
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eventDispatcher.AddListener<DragExited.DragExitedEvent>(OnDragExitedEvent); |
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if(draggableObject != null) |
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foreach(Draggable2D dragObj in draggableObjects) |
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{ |
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draggableObject.RegisterHandler(this); |
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dragObj.RegisterHandler(this); |
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} |
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} |
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} |
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protected virtual void OnDisable() |
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{ |
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if(Application.IsPlaying(this)) |
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{ |
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eventDispatcher.RemoveListener<DragCompletedEvent>(OnDragCompletedEvent); |
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eventDispatcher.RemoveListener<DragEntered.DragEnteredEvent>(OnDragEnteredEvent); |
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eventDispatcher.RemoveListener<DragExited.DragExitedEvent>(OnDragExitedEvent); |
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if(draggableObject != null) |
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foreach(Draggable2D dragObj in draggableObjects) |
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{ |
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draggableObject.UnregisterHandler(this); |
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dragObj.UnregisterHandler(this); |
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} |
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eventDispatcher = null; |
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} |
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} |
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void OnDragCompletedEvent(DragCompletedEvent evt) |
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{ |
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@ -77,12 +132,21 @@ namespace Fungus
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OnDragExited(evt.DraggableObject, evt.TargetCollider); |
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} |
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void ISerializationCallbackReceiver.OnAfterDeserialize() |
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{ |
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} |
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void ISerializationCallbackReceiver.OnBeforeSerialize() |
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{ |
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} |
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#region Public members |
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/// <summary> |
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/// Gets the draggable object. |
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/// </summary> |
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public virtual Draggable2D DraggableObject { get { return draggableObject; } } |
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public virtual List<Draggable2D> DraggableObjects { get { return draggableObjects; } } |
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/// <summary> |
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/// Returns true if the draggable object is over the drag target object. |
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@ -97,11 +161,12 @@ namespace Fungus
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/// </summary> |
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public virtual void OnDragEntered(Draggable2D draggableObject, Collider2D targetObject) |
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{ |
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if (this.targetObject != null && |
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draggableObject == this.draggableObject && |
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targetObject == this.targetObject) |
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if (this.targetObjects != null && this.draggableObjects !=null && |
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this.draggableObjects.Contains(draggableObject) && |
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this.targetObjects.Contains(targetObject)) |
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{ |
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overTarget = true; |
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targetCollider = targetObject; |
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} |
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} |
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@ -110,11 +175,13 @@ namespace Fungus
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/// </summary> |
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public virtual void OnDragExited(Draggable2D draggableObject, Collider2D targetObject) |
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{ |
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if (this.targetObject != null && |
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draggableObject == this.draggableObject && |
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targetObject == this.targetObject) |
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if (this.targetObjects != null && this.draggableObjects !=null && |
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this.draggableObjects.Contains(draggableObject) && |
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this.targetObjects.Contains(targetObject)) |
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{ |
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overTarget = false; |
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targetCollider = null; |
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} |
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} |
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@ -123,28 +190,53 @@ namespace Fungus
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/// </summary> |
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public virtual void OnDragCompleted(Draggable2D draggableObject) |
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{ |
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if (draggableObject == this.draggableObject && |
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if (this.draggableObjects.Contains(draggableObject) && |
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overTarget) |
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{ |
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// Assume that the player will have to do perform another drag and drop operation |
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// to complete the drag again. This is necessary because we don't get an OnDragExited if the |
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// draggable object is set to be inactive. |
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if(draggableRef!=null) |
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{ |
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draggableRef.Value = draggableObject.gameObject; |
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} |
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if(targetRef!=null) |
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{ |
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targetRef.Value = targetCollider.gameObject; |
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} |
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overTarget = false; |
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targetCollider = null; |
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ExecuteBlock(); |
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} |
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} |
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public override string GetSummary() |
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{ |
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string summary = ""; |
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if (draggableObject != null) |
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string summary = "Draggable: "; |
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if (this.draggableObjects != null && this.draggableObjects.Count != 0) |
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{ |
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for (int i = 0; i < this.draggableObjects.Count; i++) |
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{ |
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summary += "\nDraggable: " + draggableObject.name; |
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if (draggableObjects[i] != null) |
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{ |
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summary += draggableObjects[i].name + ","; |
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} |
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if (targetObject != null) |
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} |
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} |
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summary += "\nTarget: "; |
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if (this.targetObjects != null && this.targetObjects.Count != 0) |
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{ |
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for (int i = 0; i < this.targetObjects.Count; i++) |
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{ |
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summary += "\nTarget: " + targetObject.name; |
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if (targetObjects[i] != null) |
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{ |
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summary += targetObjects[i].name + ","; |
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} |
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} |
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} |
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if (summary.Length == 0) |
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