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@ -21,15 +21,15 @@ namespace Fungus |
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*/ |
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*/ |
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public string activeLanguage = ""; |
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public string activeLanguage = ""; |
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protected Dictionary<string, string> localizedStrings = new Dictionary<string, string>(); |
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protected static Dictionary<string, string> localizedStrings = new Dictionary<string, string>(); |
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/** |
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/** |
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* Temp storage for a single item of standard text and its localizations |
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* Temp storage for a single item of standard text and its localizations |
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*/ |
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*/ |
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protected class TextItem |
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protected class TextItem |
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{ |
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{ |
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public string description; |
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public string description = ""; |
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public string standardText; |
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public string standardText = ""; |
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public Dictionary<string, string> localizedStrings = new Dictionary<string, string>(); |
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public Dictionary<string, string> localizedStrings = new Dictionary<string, string>(); |
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} |
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} |
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@ -54,6 +54,20 @@ namespace Fungus |
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} |
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} |
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} |
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} |
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/** |
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* Looks up the specified string in the localized strings table. |
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* For this to work, a localization file and active language must have been set previously. |
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*/ |
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public static string GetLocalizedString(string stringId) |
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{ |
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if (localizedStrings.ContainsKey(stringId)) |
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{ |
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return localizedStrings[stringId]; |
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} |
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return ""; |
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} |
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/** |
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/** |
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* Convert all text items and localized strings to an easy to edit CSV format. |
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* Convert all text items and localized strings to an easy to edit CSV format. |
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*/ |
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*/ |
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@ -66,7 +80,7 @@ namespace Fungus |
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if (localizationFile != null && |
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if (localizationFile != null && |
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localizationFile.text.Length > 0) |
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localizationFile.text.Length > 0) |
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{ |
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{ |
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AddLocalizedStrings(textItems, localizationFile.text); |
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AddCSVDataItems(textItems, localizationFile.text); |
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} |
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} |
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// Build CSV header row and a list of the language codes currently in use |
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// Build CSV header row and a list of the language codes currently in use |
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@ -204,7 +218,7 @@ namespace Fungus |
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/** |
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/** |
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* Adds localized strings from CSV file data to a dictionary of text items in the scene. |
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* Adds localized strings from CSV file data to a dictionary of text items in the scene. |
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*/ |
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*/ |
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protected virtual void AddLocalizedStrings(Dictionary<string, TextItem> textItems, string csvData) |
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protected virtual void AddCSVDataItems(Dictionary<string, TextItem> textItems, string csvData) |
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{ |
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{ |
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CsvParser csvParser = new CsvParser(); |
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CsvParser csvParser = new CsvParser(); |
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string[][] csvTable = csvParser.Parse(csvData); |
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string[][] csvTable = csvParser.Parse(csvData); |
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@ -221,9 +235,9 @@ namespace Fungus |
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for (int i = 1; i < csvTable.Length; ++i) |
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for (int i = 1; i < csvTable.Length; ++i) |
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{ |
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{ |
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string[] fields = csvTable[i]; |
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string[] fields = csvTable[i]; |
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if (fields.Length < 4) |
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if (fields.Length < 3) |
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{ |
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{ |
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// No localized string fields present |
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// No standard text or localized string fields present |
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continue; |
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continue; |
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} |
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} |
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@ -231,11 +245,24 @@ namespace Fungus |
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if (!textItems.ContainsKey(stringId)) |
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if (!textItems.ContainsKey(stringId)) |
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{ |
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{ |
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continue; |
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if (stringId.StartsWith("CHARACTER.") || |
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stringId.StartsWith("SAY.") || |
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stringId.StartsWith("MENU.")) |
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{ |
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// If it's a 'built-in' type this probably means that item has been deleted from its flowchart, |
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// so there's no need to add a text item for it. |
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continue; |
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} |
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// Key not found. Assume it's a custom string that we want to retain, so add a text item for it. |
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TextItem newTextItem = new TextItem(); |
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newTextItem.description = CSVSupport.Unescape(fields[1]); |
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newTextItem.standardText = CSVSupport.Unescape(fields[2]); |
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textItems[stringId] = newTextItem; |
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} |
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} |
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// Store localized strings for this string id |
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TextItem textItem = textItems[stringId]; |
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TextItem textItem = textItems[stringId]; |
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for (int j = 3; j < fields.Length; ++j) |
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for (int j = 3; j < fields.Length; ++j) |
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{ |
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{ |
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if (j >= columnNames.Length) |
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if (j >= columnNames.Length) |
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@ -331,6 +358,10 @@ namespace Fungus |
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{ |
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{ |
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localizedStrings[stringId] = languageEntry; |
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localizedStrings[stringId] = languageEntry; |
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PopulateTextProperty(stringId, languageEntry, flowchartDict, characterDict); |
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PopulateTextProperty(stringId, languageEntry, flowchartDict, characterDict); |
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// We also store the localized string in the localized strings dictionary in |
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// case it's required later on (e.g. for a variable substitution). |
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localizedStrings[stringId] = languageEntry; |
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} |
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} |
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} |
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} |
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} |
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} |
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