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Merge pull request #339 from FungusGames/show-sprite-recursive

Fixed Show Sprite should affect child sprites #338
master
Chris Gregan 9 years ago
parent
commit
53e7d91016
  1. 24
      Assets/Fungus/Sprite/Scripts/Commands/ShowSprite.cs
  2. 462
      Assets/Tests/Sprite/SpriteTests.unity

24
Assets/Fungus/Sprite/Scripts/Commands/ShowSprite.cs

@ -16,18 +16,36 @@ namespace Fungus
[Tooltip("Make the sprite visible or invisible")]
public bool visible = true;
public bool affectChildren = true;
public override void OnEnter()
{
if (spriteRenderer != null)
{
Color spriteColor = spriteRenderer.color;
spriteColor.a = visible ? 1f : 0f;
spriteRenderer.color = spriteColor;
if (affectChildren)
{
SpriteRenderer[] children = spriteRenderer.gameObject.GetComponentsInChildren<SpriteRenderer>();
foreach (SpriteRenderer sr in children)
{
SetSpriteAlpha(sr, visible);
}
}
else
{
SetSpriteAlpha(spriteRenderer, visible);
}
}
Continue();
}
protected virtual void SetSpriteAlpha(SpriteRenderer renderer, bool visible)
{
Color spriteColor = renderer.color;
spriteColor.a = visible ? 1f : 0f;
renderer.color = spriteColor;
}
public override string GetSummary()
{
if (spriteRenderer == null)

462
Assets/Tests/Sprite/SpriteTests.unity

@ -8,25 +8,25 @@ SceneSettings:
m_PVSPortalsArray: []
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smallestHole: .25
smallestHole: 0.25
backfaceThreshold: 100
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serializedVersion: 6
m_Fog: 0
m_FogColor: {r: .5, g: .5, b: .5, a: 1}
m_FogColor: {r: 0.5, g: 0.5, b: 0.5, a: 1}
m_FogMode: 3
m_FogDensity: .00999999978
m_FogDensity: 0.01
m_LinearFogStart: 0
m_LinearFogEnd: 300
m_AmbientSkyColor: {r: .211999997, g: .226999998, b: .259000003, a: 1}
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m_AmbientGroundColor: {r: .0469999984, g: .0430000015, b: .0350000001, a: 1}
m_AmbientSkyColor: {r: 0.212, g: 0.227, b: 0.259, a: 1}
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@ -37,13 +37,10 @@ RenderSettings:
m_ReflectionIntensity: 1
m_CustomReflection: {fileID: 0}
m_Sun: {fileID: 0}
--- !u!127 &3
LevelGameManager:
m_ObjectHideFlags: 0
--- !u!157 &4
LightmapSettings:
m_ObjectHideFlags: 0
serializedVersion: 5
serializedVersion: 6
m_GIWorkflowMode: 1
m_LightmapsMode: 1
m_GISettings:
@ -68,7 +65,8 @@ LightmapSettings:
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m_ReflectionCompression: 2
m_LightingDataAsset: {fileID: 0}
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NavMeshSettings:
@ -76,17 +74,94 @@ NavMeshSettings:
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agentRadius: 0.5
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agentClimb: 0.4
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cellSize: 0.16666667
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@ -110,8 +185,8 @@ Transform:
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@ -133,14 +208,18 @@ SpriteRenderer:
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@ -175,14 +254,18 @@ SpriteRenderer:
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@ -190,7 +273,7 @@ Transform:
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@ -266,6 +349,126 @@ MonoBehaviour:
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@ -289,8 +492,8 @@ Transform:
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@ -312,14 +515,70 @@ SpriteRenderer:
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@ -381,8 +640,8 @@ MonoBehaviour:
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