An easy to use Unity 3D library for creating illustrated Interactive Fiction games and more.
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using UnityEngine;
using System;
using System.Collections;
namespace Fungus
{
[CommandInfo("Sprite",
"Show Sprite",
"Makes a sprite visible / invisible by setting the color alpha.")]
[AddComponentMenu("")]
public class ShowSprite : Command
{
[Tooltip("Sprite object to be made visible / invisible")]
public SpriteRenderer spriteRenderer;
[Tooltip("Make the sprite visible or invisible")]
public bool visible = true;
public bool affectChildren = true;
public override void OnEnter()
{
if (spriteRenderer != null)
{
if (affectChildren)
{
SpriteRenderer[] children = spriteRenderer.gameObject.GetComponentsInChildren<SpriteRenderer>();
foreach (SpriteRenderer sr in children)
{
SetSpriteAlpha(sr, visible);
}
}
else
{
SetSpriteAlpha(spriteRenderer, visible);
}
}
Continue();
}
protected virtual void SetSpriteAlpha(SpriteRenderer renderer, bool visible)
{
Color spriteColor = renderer.color;
spriteColor.a = visible ? 1f : 0f;
renderer.color = spriteColor;
}
public override string GetSummary()
{
if (spriteRenderer == null)
{
return "Error: No sprite renderer selected";
}
return spriteRenderer.name + " to " + (visible ? "visible" : "invisible");
}
public override Color GetButtonColor()
{
return new Color32(221, 184, 169, 255);
}
}
}