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Changed AudioTag replace tag settings to be more useful

Default to {audio=Audiotag}. User changes ‘AudioTag’ to match the game
object name.
master
chrisgregan 10 years ago
parent
commit
525e1643a1
  1. 6
      Assets/Fungus/Narrative/Resources/AudioTag.prefab

6
Assets/Fungus/Narrative/Resources/AudioTag.prefab

@ -24,7 +24,7 @@ Transform:
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 177196} m_GameObject: {fileID: 177196}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalPosition: {x: .0389058143, y: -4.39559603, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1} m_LocalScale: {x: 1, y: 1, z: 1}
m_Children: [] m_Children: []
m_Father: {fileID: 0} m_Father: {fileID: 0}
@ -111,8 +111,8 @@ MonoBehaviour:
m_EditorClassIdentifier: m_EditorClassIdentifier:
tagStartSymbol: '{customName}' tagStartSymbol: '{customName}'
tagEndSymbol: '{/customName}' tagEndSymbol: '{/customName}'
replaceTagStartWith: '{color=blue}' replaceTagStartWith: '{audio=AudioTag}'
replaceTagEndWith: '{/color}' replaceTagEndWith: '{/audio}'
--- !u!1001 &100100000 --- !u!1001 &100100000
Prefab: Prefab:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1

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