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Fixed LoadScene command color

master
chrisgregan 10 years ago
parent
commit
51cd79ffd9
  1. 2
      Assets/Fungus/FungusScript/Commands/LoadScene.cs

2
Assets/Fungus/FungusScript/Commands/LoadScene.cs

@ -10,7 +10,7 @@ namespace Fungus.Script
"for splitting a large game across multiple scene files to reduce peak memory " + "for splitting a large game across multiple scene files to reduce peak memory " +
"usage. All previously loaded assets (including textures and audio) will be released." + "usage. All previously loaded assets (including textures and audio) will be released." +
"The scene to be loaded must be added to the scene list in Build Settings.", "The scene to be loaded must be added to the scene list in Build Settings.",
204, 204, 204)] 253, 253, 150)]
public class LoadScene : FungusCommand public class LoadScene : FungusCommand
{ {
public string sceneName = ""; public string sceneName = "";

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