Browse Source

Renamed SetVariable and Execute commands

master
chrisgregan 10 years ago
parent
commit
508b31d9a5
  1. 4
      Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs
  2. 2
      Assets/Fungus/VisualScripting/Jump.cs
  3. 0
      Assets/Fungus/VisualScripting/Jump.cs.meta
  4. 2
      Assets/Fungus/VisualScripting/Set.cs
  5. 0
      Assets/Fungus/VisualScripting/Set.cs.meta

4
Assets/Fungus/Editor/FungusScript/SetVariableEditor.cs

@ -6,12 +6,12 @@ using System.Collections.Generic;
namespace Fungus.Script namespace Fungus.Script
{ {
[CustomEditor (typeof(SetVariable))] [CustomEditor (typeof(Set))]
public class SetVariableEditor : FungusCommandEditor public class SetVariableEditor : FungusCommandEditor
{ {
public override void DrawCommandInspectorGUI() public override void DrawCommandInspectorGUI()
{ {
SetVariable t = target as SetVariable; Set t = target as Set;
FungusScript fungusScript = t.GetFungusScript(); FungusScript fungusScript = t.GetFungusScript();
if (fungusScript == null) if (fungusScript == null)

2
Assets/Fungus/VisualScripting/Execute.cs → Assets/Fungus/VisualScripting/Jump.cs

@ -6,7 +6,7 @@ using System.Collections.Generic;
namespace Fungus.Script namespace Fungus.Script
{ {
public class Execute : FungusCommand public class Jump : FungusCommand
{ {
public Sequence targetSequence; public Sequence targetSequence;

0
Assets/Fungus/VisualScripting/Execute.cs.meta → Assets/Fungus/VisualScripting/Jump.cs.meta

2
Assets/Fungus/VisualScripting/SetVariable.cs → Assets/Fungus/VisualScripting/Set.cs

@ -4,7 +4,7 @@ using System.Collections;
namespace Fungus.Script namespace Fungus.Script
{ {
public class SetVariable : FungusCommand public class Set : FungusCommand
{ {
public string variableKey; public string variableKey;

0
Assets/Fungus/VisualScripting/SetVariable.cs.meta → Assets/Fungus/VisualScripting/Set.cs.meta

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