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@ -9,14 +9,8 @@ namespace Fungus
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// Supports several types of camera transition including snap, pan & fade. |
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public class CameraController : MonoBehaviour |
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{ |
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Action onArriveAction; |
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float moveDuration; |
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float moveTimer; |
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float startSize; |
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float endSize; |
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Vector3 startPos; |
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Vector3 endPos; |
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// Fixed Z coordinate of camera |
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public float cameraZ = - 10f; |
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Camera mainCamera; |
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@ -34,8 +28,6 @@ namespace Fungus
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Debug.LogError("Failed to find camera component"); |
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return; |
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} |
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Reset(); |
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} |
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public Texture2D fadeTexture; |
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@ -103,15 +95,17 @@ namespace Fungus
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} |
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} |
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void Reset() |
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// Position camera so sprite is centered and fills the screen |
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public void CenterOnSprite(SpriteRenderer spriteRenderer) |
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{ |
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moveDuration = 0; |
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moveTimer = 0; |
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startSize = 0; |
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endSize = 0; |
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startPos = Vector3.zero; |
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endPos = Vector3.zero; |
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onArriveAction = null; |
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Sprite sprite = spriteRenderer.sprite; |
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Vector3 extents = sprite.bounds.extents; |
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float localScaleY = spriteRenderer.transform.localScale.y; |
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mainCamera.orthographicSize = extents.y * localScaleY; |
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Vector3 pos = spriteRenderer.transform.position; |
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mainCamera.transform.position = new Vector3(pos.x, pos.y, 0); |
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SetCameraZ(); |
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} |
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public void SnapToView(View view) |
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@ -121,8 +115,6 @@ namespace Fungus
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public void PanToView(View view, float duration, Action arriveAction) |
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{ |
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Reset(); |
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if (duration == 0f) |
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{ |
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// Move immediately |
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@ -136,64 +128,46 @@ namespace Fungus
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} |
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else |
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{ |
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moveDuration = duration; |
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onArriveAction = arriveAction; |
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moveTimer = 0; |
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startSize = mainCamera.orthographicSize; |
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endSize = view.viewSize; |
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startPos = mainCamera.transform.position; |
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endPos = view.transform.position; |
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StartCoroutine(PanInternal(view, duration, arriveAction)); |
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} |
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} |
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// Position camera so sprite is centered and fills the screen |
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public void CenterOnSprite(SpriteRenderer spriteRenderer) |
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{ |
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Sprite sprite = spriteRenderer.sprite; |
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Vector3 extents = sprite.bounds.extents; |
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float localScaleY = spriteRenderer.transform.localScale.y; |
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mainCamera.orthographicSize = extents.y * localScaleY; |
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Vector3 pos = spriteRenderer.transform.position; |
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mainCamera.transform.position = new Vector3(pos.x, pos.y, 0); |
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SetCameraZ(); |
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} |
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void Update () |
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{ |
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if (moveDuration == 0f) |
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IEnumerator PanInternal(View view, float duration, Action arriveAction) |
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{ |
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return; |
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} |
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moveTimer += Time.deltaTime; |
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float timer = 0; |
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float startSize = mainCamera.orthographicSize; |
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float endSize = view.viewSize; |
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Vector3 startPos = mainCamera.transform.position; |
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Vector3 endPos = view.transform.position; |
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bool arrived = false; |
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if (moveTimer > moveDuration) |
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while (!arrived) |
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{ |
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timer += Time.deltaTime; |
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if (timer > duration) |
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{ |
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moveTimer = moveDuration; |
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arrived = true; |
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timer = duration; |
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} |
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float t = moveTimer / moveDuration; |
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float t = timer / duration; |
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mainCamera.orthographicSize = Mathf.Lerp(startSize, endSize, Mathf.SmoothStep(0f, 1f, t)); |
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mainCamera.transform.position = Vector3.Lerp(startPos, endPos, Mathf.SmoothStep(0f, 1f, t)); |
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SetCameraZ(); |
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if (arrived) |
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if (arrived && |
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arriveAction != null) |
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{ |
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if (onArriveAction != null) |
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{ |
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onArriveAction(); |
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arriveAction(); |
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} |
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Reset(); |
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yield return null; |
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} |
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} |
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void SetCameraZ() |
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{ |
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mainCamera.transform.position = new Vector3(mainCamera.transform.position.x, mainCamera.transform.position.y, -10f); |
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mainCamera.transform.position = new Vector3(mainCamera.transform.position.x, mainCamera.transform.position.y, cameraZ); |
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} |
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} |
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} |
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