[Tooltip("Name of global table variable to store bindings in. If left blank then each binding will be added as a global variable.")]
[Tooltip("Name of global table variable to store bindings in. If left blank then each binding will be added as a global variable.")]
publicstringtableName="";
publicstringtableName="";
[Tooltip("Register all CLR types used by the bound objects so that they can be accessed from Lua. If you don't use this option you will need to register these types yourself.")]
publicboolregisterTypes=true;
[HideInInspector]
publicList<string>boundTypes=newList<string>();
/// <summary>
/// <summary>
/// The list of Unity objects to be bound for access in Lua.
/// The list of Unity objects to be bound for access in Lua.
/// </summary>
/// </summary>
[Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")]
[Tooltip("The list of Unity objects to be bound to make them accessible in Lua script.")]