@ -1,4 +1,5 @@
using UnityEngine;
using UnityEngine.SceneManagement;
using System.Collections;
using System;
@ -70,7 +71,11 @@ namespace Fungus
}
// Load the scene (happens at end of frame)
#if UNITY_5_0 || UNITY_5_1 || UNITY_5_2
Application.LoadLevel(sceneToLoad);
#else
SceneManager.LoadScene(sceneToLoad);
#endif
yield return new WaitForEndOfFrame();