Christopher
8 years ago
3 changed files with 39 additions and 25 deletions
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Save manager signalling system. |
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/// You can use this to be notified about various events in the save game system. |
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/// </summary> |
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public static class SaveManagerSignals |
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{ |
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#region Public members |
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/// <summary> |
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/// GameSaved signal. Sent just after the game is saved. |
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/// </summary> |
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public static event GameSavedHandler OnGameSaved; |
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public delegate void GameSavedHandler(string saveDataKey); |
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public static void DoGameSaved(string saveDataKey) { if (OnGameSaved != null) OnGameSaved(saveDataKey); } |
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/// <summary> |
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/// GameLoaded signal. Sent just after the game is loaded. |
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/// </summary> |
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public static event GameLoadedHandler OnGameLoaded; |
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public delegate void GameLoadedHandler(string saveDataKey); |
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public static void DoGameLoaded(string saveDataKey) { if (OnGameLoaded != null) OnGameLoaded(saveDataKey); } |
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/// <summary> |
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/// SavePointAdded signal. Sent when a new save point is added to the save history (typically via the Save Point command). |
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/// </summary> |
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public static event SavePointAddedHandler OnSavePointAdded; |
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public delegate void SavePointAddedHandler(string savePointKey, string savePointDescription); |
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public static void DoSavePointAdded(string savePointKey, string savePointDescription) { if (OnSavePointAdded != null) OnSavePointAdded(savePointKey, savePointDescription); } |
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#endregion |
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} |
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} |
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fileFormatVersion: 2 |
fileFormatVersion: 2 |
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guid: a47447a63010d4230884d0978a26f097 |
guid: 2b71673fcda1a4fd4946bd58cebf3465 |
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timeCreated: 1474988491 |
timeCreated: 1480691177 |
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licenseType: Free |
licenseType: Free |
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MonoImporter: |
MonoImporter: |
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serializedVersion: 2 |
serializedVersion: 2 |
@ -1,23 +0,0 @@ |
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// This code is part of the Fungus library (http://fungusgames.com) maintained by Chris Gregan (http://twitter.com/gofungus). |
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// It is released for free under the MIT open source license (https://github.com/snozbot/fungus/blob/master/LICENSE) |
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namespace Fungus |
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{ |
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/// <summary> |
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/// Save manager signalling system. |
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/// You can use this to be notified about various events in the save game system. |
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/// </summary> |
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public static class SaveSignals |
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{ |
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#region Public members |
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/// <summary> |
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/// GameSave signal. Sent when the game is saved. |
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/// </summary> |
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public static event GameSaveHandler OnGameSave; |
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public delegate void GameSaveHandler(string saveKey, string saveDescription); |
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public static void DoGameSave(string saveKey, string saveDescription) { if (OnGameSave != null) OnGameSave(saveKey, saveDescription); } |
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#endregion |
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} |
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} |
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