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Updated Batch for newer versions of Unity3D web player

master
DESKTOP-D8AN5KL\Erick 7 years ago
parent
commit
3888eb0045
  1. 6
      Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/Editor/Batch.cs

6
Assets/UnityTestTools/IntegrationTestsFramework/TestRunner/Editor/Batch.cs

@ -27,7 +27,7 @@ namespace UnityTest
public static void RunIntegrationTests()
{
var targetPlatform = GetTargetPlatform();
var otherBuildScenes = GetSceneListFromParam (k_OtherBuildScenesParam);
var otherBuildScenes = GetSceneListFromParam(k_OtherBuildScenesParam);
var testScenes = GetSceneListFromParam(k_TestScenesParam);
if (testScenes.Count == 0)
@ -36,7 +36,7 @@ namespace UnityTest
RunIntegrationTests(targetPlatform, testScenes, otherBuildScenes);
}
public static void RunIntegrationTests(BuildTarget ? targetPlatform)
public static void RunIntegrationTests(BuildTarget? targetPlatform)
{
var sceneList = FindTestScenesInProject();
RunIntegrationTests(targetPlatform, sceneList, new List<string>());
@ -70,7 +70,7 @@ namespace UnityTest
port = port
};
if (Application.isWebPlayer)
if (Application.platform == RuntimePlatform.WebGLPlayer)
{
config.sendResultsOverNetwork = false;
Debug.Log("You can't use WebPlayer as active platform for running integration tests. Switching to Standalone");

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