chrisgregan
9 years ago
1 changed files with 0 additions and 38 deletions
@ -1,38 +0,0 @@
|
||||
using UnityEditor; |
||||
using UnityEngine; |
||||
using System.Collections; |
||||
using System.Collections.Generic; |
||||
|
||||
namespace Fungus |
||||
{ |
||||
/* |
||||
[CustomEditor (typeof(SendEvent))] |
||||
public class SendEventEditor : CommandEditor |
||||
{ |
||||
protected SerializedProperty targetEventProp; |
||||
protected SerializedProperty stopCurrentFlowchartProp; |
||||
|
||||
protected virtual void OnEnable() |
||||
{ |
||||
targetEventProp = serializedObject.FindProperty("targetEvent"); |
||||
stopCurrentFlowchartProp = serializedObject.FindProperty("stopCurrentFlowchart"); |
||||
} |
||||
|
||||
public override void DrawCommandGUI() |
||||
{ |
||||
// For some reason the serializedObject has already been disposed by the time this method is called |
||||
// The workaround is to acquire a new serializedObject and find the targetEvent property every time. |
||||
// This could be a bug in the Unity 4.6 beta so try to aquire the property in OnEnable() again some time. |
||||
|
||||
serializedObject.Update(); |
||||
|
||||
serializedObject.Update(); |
||||
|
||||
EditorGUILayout.PropertyField(targetEventProp); |
||||
EditorGUILayout.PropertyField(stopCurrentFlowchartProp); |
||||
|
||||
serializedObject.ApplyModifiedProperties(); |
||||
} |
||||
} |
||||
*/ |
||||
} |
Loading…
Reference in new issue