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@ -107,6 +107,15 @@ namespace Fungus
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{ |
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Dictionary<string, LanguageItem> languageItems = new Dictionary<string, LanguageItem>(); |
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// Export all character names |
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foreach (Character character in GameObject.FindObjectsOfType<Character>()) |
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{ |
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LanguageItem languageItem = new LanguageItem(); |
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languageItem.standardText = character.nameText; |
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languageItem.description = character.description; |
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languageItems["CHARACTER." + character.nameText] = languageItem; |
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} |
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// Export all Say and Menu commands in the scene |
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// To make it easier to localize, we preserve the command order in each exported block. |
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Flowchart[] flowcharts = GameObject.FindObjectsOfType<Flowchart>(); |
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@ -261,6 +270,13 @@ namespace Fungus
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return; |
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} |
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// Cache a lookup table of characters in the scene |
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Dictionary<string, Character> characterDict = new Dictionary<string, Character>(); |
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foreach (Character character in GameObject.FindObjectsOfType<Character>()) |
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{ |
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characterDict[character.nameText] = character; |
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} |
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// Cache a lookup table of flowcharts in the scene |
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Dictionary<string, Flowchart> flowchartDict = new Dictionary<string, Flowchart>(); |
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foreach (Flowchart flowChart in GameObject.FindObjectsOfType<Flowchart>()) |
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@ -283,12 +299,15 @@ namespace Fungus
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if (languageEntry.Length > 0) |
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{ |
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localizedStrings[stringId] = languageEntry; |
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PopulateGameString(stringId, languageEntry, flowchartDict); |
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PopulateGameString(stringId, languageEntry, flowchartDict, characterDict); |
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} |
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} |
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} |
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public virtual void PopulateGameString(string stringId, string text, Dictionary<string, Flowchart> flowchartDict) |
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public virtual void PopulateGameString(string stringId, |
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string localizedText, |
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Dictionary<string, Flowchart> flowchartDict, |
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Dictionary<string, Character> characterDict) |
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{ |
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string[] idParts = stringId.Split('.'); |
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if (idParts.Length == 0) |
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@ -319,7 +338,7 @@ namespace Fungus
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{ |
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if (say.itemId == itemId) |
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{ |
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say.storyText = text; |
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say.storyText = localizedText; |
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} |
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} |
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} |
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@ -346,9 +365,28 @@ namespace Fungus
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{ |
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if (menu.itemId == itemId) |
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{ |
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menu.text = text; |
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menu.text = localizedText; |
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} |
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} |
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} |
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} |
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else if (stringType == "CHARACTER") |
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{ |
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if (idParts.Length != 2) |
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{ |
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return; |
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} |
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string characterName = idParts[1]; |
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if (!characterDict.ContainsKey(characterName)) |
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{ |
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return; |
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} |
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Character character = characterDict[characterName]; |
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if (character != null) |
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{ |
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character.nameText = localizedText; |
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} |
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} |
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} |
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